feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,24 +1,38 @@
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#pragma once
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#include "Goal.h"
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#include "EntitySelector.h"
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class PathNavigation;
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class PathfinderMob;
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class Path;
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class AvoidPlayerGoal;
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class AvoidPlayerGoalEntitySelector : public EntitySelector
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{
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private:
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AvoidPlayerGoal *m_parent;
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public:
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AvoidPlayerGoalEntitySelector(AvoidPlayerGoal *parent);
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bool matches(shared_ptr<Entity> entity) const;
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};
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class AvoidPlayerGoal : public Goal
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{
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friend class AvoidPlayerGoalEntitySelector;
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private:
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PathfinderMob *mob; // Owner of this goal
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float walkSpeed, sprintSpeed;
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double walkSpeedModifier, sprintSpeedModifier;
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weak_ptr<Entity> toAvoid;
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float maxDist;
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Path *path;
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PathNavigation *pathNav;
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const type_info& avoidType;
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EntitySelector *entitySelector;
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public:
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AvoidPlayerGoal(PathfinderMob *mob, const type_info& avoidType, float maxDist, float walkSpeed, float sprintSpeed);
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AvoidPlayerGoal(PathfinderMob *mob, const type_info& avoidType, float maxDist, double walkSpeedModifier, double sprintSpeedModifier);
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~AvoidPlayerGoal();
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virtual bool canUse();
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