feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -49,25 +49,25 @@ void ArmorRecipes::_init()
ADD_OBJECT(map[0],Item::diamond);
ADD_OBJECT(map[0],Item::goldIngot);
ADD_OBJECT(map[1],Item::helmet_cloth);
ADD_OBJECT(map[1],Item::helmet_leather);
// ADD_OBJECT(map[1],Item::helmet_chain);
ADD_OBJECT(map[1],Item::helmet_iron);
ADD_OBJECT(map[1],Item::helmet_diamond);
ADD_OBJECT(map[1],Item::helmet_gold);
ADD_OBJECT(map[2],Item::chestplate_cloth);
ADD_OBJECT(map[2],Item::chestplate_leather);
// ADD_OBJECT(map[2],Item::chestplate_chain);
ADD_OBJECT(map[2],Item::chestplate_iron);
ADD_OBJECT(map[2],Item::chestplate_diamond);
ADD_OBJECT(map[2],Item::chestplate_gold);
ADD_OBJECT(map[3],Item::leggings_cloth);
ADD_OBJECT(map[3],Item::leggings_leather);
// ADD_OBJECT(map[3],Item::leggings_chain);
ADD_OBJECT(map[3],Item::leggings_iron);
ADD_OBJECT(map[3],Item::leggings_diamond);
ADD_OBJECT(map[3],Item::leggings_gold);
ADD_OBJECT(map[4],Item::boots_cloth);
ADD_OBJECT(map[4],Item::boots_leather);
// ADD_OBJECT(map[4],Item::boots_chain);
ADD_OBJECT(map[4],Item::boots_iron);
ADD_OBJECT(map[4],Item::boots_diamond);
@@ -79,7 +79,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
{
switch(iId)
{
case Item::helmet_cloth_Id:
case Item::helmet_leather_Id:
case Item::helmet_chain_Id:
case Item::helmet_iron_Id:
case Item::helmet_diamond_Id:
@@ -87,7 +87,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
return eArmorType_Helmet;
break;
case Item::chestplate_cloth_Id:
case Item::chestplate_leather_Id:
case Item::chestplate_chain_Id:
case Item::chestplate_iron_Id:
case Item::chestplate_diamond_Id:
@@ -95,7 +95,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
return eArmorType_Chestplate;
break;
case Item::leggings_cloth_Id:
case Item::leggings_leather_Id:
case Item::leggings_chain_Id:
case Item::leggings_iron_Id:
case Item::leggings_diamond_Id:
@@ -103,7 +103,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
return eArmorType_Leggings;
break;
case Item::boots_cloth_Id:
case Item::boots_leather_Id:
case Item::boots_chain_Id:
case Item::boots_iron_Id:
case Item::boots_diamond_Id: