feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,6 +1,7 @@
#pragma once
#include "Item.h"
#include "DefaultDispenseItemBehavior.h"
class ArmorItem : public Item
{
@@ -18,6 +19,13 @@ private:
public:
static const wstring TEXTURE_EMPTY_SLOTS[];
private:
class ArmorDispenseItemBehavior : public DefaultDispenseItemBehavior
{
protected:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
public:
class ArmorMaterial
{
@@ -64,27 +72,20 @@ private:
public:
ArmorItem(int id, const ArmorMaterial *armorType, int icon, int slot);
//@Override
int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
//@Override
bool hasMultipleSpriteLayers();
virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
virtual bool hasMultipleSpriteLayers();
virtual int getEnchantmentValue();
virtual const ArmorMaterial *getMaterial();
virtual bool hasCustomColor(shared_ptr<ItemInstance> item);
virtual int getColor(shared_ptr<ItemInstance> item);
const ArmorMaterial *getMaterial();
bool hasCustomColor(shared_ptr<ItemInstance> item);
int getColor(shared_ptr<ItemInstance> item);
virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
virtual void clearColor(shared_ptr<ItemInstance> item);
virtual void setColor(shared_ptr<ItemInstance> item, int color);
//@Override
Icon *getLayerIcon(int auxValue, int spriteLayer);
void clearColor(shared_ptr<ItemInstance> item);
void setColor(shared_ptr<ItemInstance> item, int color);
bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
//@Override
void registerIcons(IconRegister *iconRegister);
virtual bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
virtual void registerIcons(IconRegister *iconRegister);
static Icon *getEmptyIcon(int slot);
};