feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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#pragma once
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#include "Item.h"
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#include "DefaultDispenseItemBehavior.h"
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class ArmorItem : public Item
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{
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@@ -18,6 +19,13 @@ private:
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public:
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static const wstring TEXTURE_EMPTY_SLOTS[];
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private:
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class ArmorDispenseItemBehavior : public DefaultDispenseItemBehavior
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{
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protected:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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};
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public:
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class ArmorMaterial
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{
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@@ -64,27 +72,20 @@ private:
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public:
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ArmorItem(int id, const ArmorMaterial *armorType, int icon, int slot);
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//@Override
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int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
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//@Override
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bool hasMultipleSpriteLayers();
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virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
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virtual bool hasMultipleSpriteLayers();
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virtual int getEnchantmentValue();
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virtual const ArmorMaterial *getMaterial();
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virtual bool hasCustomColor(shared_ptr<ItemInstance> item);
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virtual int getColor(shared_ptr<ItemInstance> item);
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const ArmorMaterial *getMaterial();
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bool hasCustomColor(shared_ptr<ItemInstance> item);
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int getColor(shared_ptr<ItemInstance> item);
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virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
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virtual void clearColor(shared_ptr<ItemInstance> item);
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virtual void setColor(shared_ptr<ItemInstance> item, int color);
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//@Override
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Icon *getLayerIcon(int auxValue, int spriteLayer);
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void clearColor(shared_ptr<ItemInstance> item);
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void setColor(shared_ptr<ItemInstance> item, int color);
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bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
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virtual void registerIcons(IconRegister *iconRegister);
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static Icon *getEmptyIcon(int slot);
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};
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