feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,7 +1,11 @@
#include "stdafx.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "com.mojang.nbt.h"
#include "ArmorItem.h"
@@ -17,6 +21,41 @@ const wstring ArmorItem::TEXTURE_EMPTY_SLOTS[] = {
L"slot_empty_helmet", L"slot_empty_chestplate", L"slot_empty_leggings", L"slot_empty_boots"
};
shared_ptr<ItemInstance> ArmorItem::ArmorDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
FacingEnum *facing = DispenserTile::getFacing(source->getData());
int x = source->getBlockX() + facing->getStepX();
int y = source->getBlockY() + facing->getStepY();
int z = source->getBlockZ() + facing->getStepZ();
AABB *bb = AABB::newTemp(x, y, z, x + 1, y + 1, z + 1);
EntitySelector *selector = new MobCanWearArmourEntitySelector(dispensed);
vector<shared_ptr<Entity> > *entities = source->getWorld()->getEntitiesOfClass(typeid(LivingEntity), bb, selector);
delete selector;
if (entities->size() > 0)
{
shared_ptr<LivingEntity> target = dynamic_pointer_cast<LivingEntity>( entities->at(0) );
int offset = target->instanceof(eTYPE_PLAYER) ? 1 : 0;
int slot = Mob::getEquipmentSlotForItem(dispensed);
shared_ptr<ItemInstance> equip = dispensed->copy();
equip->count = 1;
target->setEquippedSlot(slot - offset, equip);
if (target->instanceof(eTYPE_MOB)) dynamic_pointer_cast<Mob>(target)->setDropChance(slot, 2);
dispensed->count--;
outcome = ACTIVATED_ITEM;
delete entities;
return dispensed;
}
else
{
delete entities;
return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
}
}
typedef ArmorItem::ArmorMaterial _ArmorMaterial;
const int _ArmorMaterial::clothArray[] = {1,3,2,1};
@@ -86,6 +125,7 @@ ArmorItem::ArmorItem(int id, const ArmorMaterial *armorType, int icon, int slot)
{
setMaxDamage(armorType->getHealthForSlot(slot));
maxStackSize = 1;
DispenserTile::REGISTRY.add(this, new ArmorDispenseItemBehavior());
}
int ArmorItem::getColor(shared_ptr<ItemInstance> item, int spriteLayer)
@@ -100,7 +140,6 @@ int ArmorItem::getColor(shared_ptr<ItemInstance> item, int spriteLayer)
return color;
}
//@Override
bool ArmorItem::hasMultipleSpriteLayers()
{
return armorType == ArmorMaterial::CLOTH;
@@ -145,7 +184,6 @@ int ArmorItem::getColor(shared_ptr<ItemInstance> item)
}
}
//@Override
Icon *ArmorItem::getLayerIcon(int auxValue, int spriteLayer)
{
if (spriteLayer == 1)
@@ -198,7 +236,6 @@ bool ArmorItem::isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<It
return Item::isValidRepairItem(source, repairItem);
}
//@Override
void ArmorItem::registerIcons(IconRegister *iconRegister)
{
Item::registerIcons(iconRegister);