feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -4,6 +4,10 @@
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "ZombieRenderer.h"
ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE);
ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE);
ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(TN_MOB_ZOMBIE_VILLAGER);
ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f)
{
modelVersion = 1;
@@ -34,7 +38,7 @@ void ZombieRenderer::createArmorParts()
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
int ZombieRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
@@ -48,7 +52,24 @@ void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
ResourceLocation *ZombieRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(entity);
// TODO Extract this clusterfck into 3 renderers
if ( entity->instanceof(eTYPE_PIGZOMBIE) )
{
return &ZOMBIE_PIGMAN_LOCATION;
}
if (mob->isVillager())
{
return &ZOMBIE_VILLAGER_LOCATION;
}
return &ZOMBIE_LOCATION;
}
void ZombieRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
@@ -80,7 +101,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
humanoidModel = (HumanoidModel *) model;
}
void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())