feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,25 +1,28 @@
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#pragma once
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#include "MobRenderer.h"
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class VillagerModel;
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class VillagerRenderer : public MobRenderer
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{
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private:
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static ResourceLocation VILLAGER_LOCATION;
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static ResourceLocation VILLAGER_FARMER_LOCATION;
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static ResourceLocation VILLAGER_LIBRARIAN_LOCATION;
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static ResourceLocation VILLAGER_PRIEST_LOCATION;
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static ResourceLocation VILLAGER_SMITH_LOCATION;
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static ResourceLocation VILLAGER_BUTCHER_LOCATION;
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protected:
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VillagerModel *villagerModel;
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public:
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VillagerRenderer();
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protected:
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virtual int prepareArmor(shared_ptr<Mob> villager, int layer, float a);
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public:
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virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> _mob);
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protected:
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virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
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virtual void additionalRendering(shared_ptr<Mob> mob, float a);
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virtual void scale(shared_ptr<Mob> player, float a);
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protected:
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virtual int prepareArmor(shared_ptr<LivingEntity> villager, int layer, float a);
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virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a);
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virtual void scale(shared_ptr<LivingEntity> player, float a);
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};
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