feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,24 +3,22 @@
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "VillagerGolemModel.h"
#include "ModelPart.h"
#include "TextureAtlas.h"
#include "VillagerGolemRenderer.h"
ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION = ResourceLocation(TN_MOB_VILLAGER_GOLEM);
VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f)
{
golemModel = (VillagerGolemModel *) model;
}
int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a)
{
return -1;
}
void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
void VillagerGolemRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
@@ -34,7 +32,12 @@ void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, floa
glRotatef(6.5f * triangleWave, 0, 0, 1);
}
void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
ResourceLocation *VillagerGolemRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &GOLEM_LOCATION;
}
void VillagerGolemRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
@@ -62,7 +65,7 @@ void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
}
glColor4f(1, 1, 1, 1);
bindTexture(TN_TERRAIN); //"/terrain.png");
bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon
tileRenderer->renderTile(Tile::rose, 0, 1);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);