feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,12 +1,13 @@
#include "stdafx.h"
#include "TntRenderer.h"
#include "TextureAtlas.h"
#include "TileRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
TntRenderer::TntRenderer()
{
tileRenderer = new TileRenderer();
renderer = new TileRenderer();
this->shadowRadius = 0.5f;
}
@@ -29,10 +30,10 @@ void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z,
}
float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
bindTexture(tnt);
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a);
tileRenderer->renderTile(Tile::tnt, 0, brightness);
renderer->renderTile(Tile::tnt, 0, brightness);
if (tnt->life / 5 % 2 == 0)
{
glDisable(GL_TEXTURE_2D);
@@ -40,13 +41,18 @@ void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z,
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
glColor4f(1, 1, 1, br);
tileRenderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
tileRenderer->renderTile(Tile::tnt, 0, 1);
tileRenderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
renderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
renderer->renderTile(Tile::tnt, 0, 1);
renderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
glPopMatrix();
}
ResourceLocation *TntRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &TextureAtlas::LOCATION_BLOCKS;
}