feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -13,6 +13,8 @@ class BrewingStandTile;
class CauldronTile;
class EggTile;
class TheEndPortalFrameTile;
class RepeaterTile;
class ComparatorTile;
class DiodeTile;
class FireTile;
class StemTile;
@@ -21,6 +23,8 @@ class CocoaTile;
class AnvilTile;
class FlowerPotTile;
class WallTile;
class BeaconTile;
class HopperTile;
class Icon;
class Minecraft;
@@ -101,6 +105,8 @@ private:
public:
bool tesselateTorchInWorld( Tile* tt, int x, int y, int z );
private:
bool tesselateRepeaterInWorld(RepeaterTile *tt, int x, int y, int z);
bool tesselateComparatorInWorld(ComparatorTile *tt, int x, int y, int z);
bool tesselateDiodeInWorld(DiodeTile *tt, int x, int y, int z);
void tesselateDiodeInWorld( DiodeTile* tt, int x, int y, int z, int dir );
static const int FLIP_NONE = 0, FLIP_CW = 1, FLIP_CCW = 2, FLIP_180 = 3;
@@ -131,6 +137,7 @@ private:
bool tesselateRailInWorld( RailTile* tt, int x, int y, int z );
bool tesselateLadderInWorld( Tile* tt, int x, int y, int z );
bool tesselateVineInWorld( Tile* tt, int x, int y, int z );
bool tesselateThinPaneInWorld(Tile *tt, int x, int y, int z);
bool tesselateThinFenceInWorld( ThinFenceTile* tt, int x, int y, int z );
bool tesselateCrossInWorld( Tile* tt, int x, int y, int z );
bool tesselateStemInWorld( Tile* _tt, int x, int y, int z );
@@ -157,40 +164,40 @@ private:
private:
bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;
float llxyz, llxy0, llxyZ, ll0yz, ll0yZ, llXyz, llXy0;
float llXyZ, llxYz, llxY0, llxYZ, ll0Yz, llXYz, llXY0;
float ll0YZ, llXYZ, llx0z, llX0z, llx0Z, llX0Z;
// 4J - brought forward changes from 1.8.2
int ccx00, cc00z, cc0Y0, cc00Z;
int ccxyz, ccxy0, ccxyZ, cc0yz, cc0yZ, ccXyz, ccXy0;
int ccXyZ, ccxYz, ccxY0, ccxYZ, cc0Yz, ccXYz, ccXY0;
int cc0YZ, ccXYZ, ccx0z, ccX0z, ccx0Z, ccX0Z;
int blsmooth;
int tc1, tc2, tc3, tc4; // 4J - brought forward changes from 1.8.2
float c1r, c2r, c3r, c4r;
float c1g, c2g, c3g, c4g;
float c1b, c2b, c3b, c4b;
bool llTrans0Yz, llTransXY0, llTransxY0, llTrans0YZ;
bool llTransx0z, llTransX0Z, llTransx0Z, llTransX0z;
bool llTrans0yz, llTransXy0, llTransxy0, llTrans0yZ;
public:
// 4J - brought forward changes from 1.8.2
// AP - added faceFlags so we can cull earlier
bool tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile* tt, int pX, int pY, int pZ, float pBaseRed,
float pBaseGreen, float pBaseBlue, int faceFlags );
private:
float pBaseGreen, float pBaseBlue, int faceFlags, bool smoothShapeLighting );
private:
int blend( int a, int b, int c, int def );
int blend(int a, int b, int c, int d, double fa, double fb, double fc, double fd);
public:
public:
bool tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r, float g, float b );
bool tesselateBeaconInWorld( Tile *tt, int x, int y, int z);
bool tesselateCactusInWorld( Tile* tt, int x, int y, int z );
bool tesselateCactusInWorld( Tile* tt, int x, int y, int z, float r, float g, float b );
bool tesselateFenceInWorld( FenceTile* tt, int x, int y, int z );
bool tesselateWallInWorld(WallTile *tt, int x, int y, int z);
bool tesselateEggInWorld(EggTile *tt, int x, int y, int z);
bool tesselateFenceGateInWorld(FenceGateTile *tt, int x, int y, int z);
bool tesselateHopperInWorld(Tile *tt, int x, int y, int z);
bool tesselateHopperInWorld(Tile *tt, int x, int y, int z, int data, bool render);
bool tesselateStairsInWorld( StairTile* tt, int x, int y, int z );
bool tesselateDoorInWorld( Tile* tt, int x, int y, int z );
void renderFaceUp( Tile* tt, double x, double y, double z, Icon *tex );