feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,5 +1,7 @@
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#pragma once
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#include "Textures.h"
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#include "ResourceLocation.h"
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class TileEntityRenderDispatcher;
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class TileEntity;
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class Level;
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@@ -10,11 +12,11 @@ class TileEntityRenderer
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protected:
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TileEntityRenderDispatcher *tileEntityRenderDispatcher;
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public:
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virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param and alpha and useCompiled
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virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled
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virtual void onNewLevel(Level *level) {}
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protected:
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void bindTexture(int resourceName); // 4J - changed from wstring to int
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void bindTexture(const wstring& urlTexture, int backupTexture); // 4J - changed from wstring to int
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void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int
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void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to int
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private:
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Level *getLevel();
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public:
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