feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -2,16 +2,16 @@
#include "TileEntityRenderer.h"
#include "TileEntityRenderDispatcher.h"
void TileEntityRenderer::bindTexture(int resourceName)
void TileEntityRenderer::bindTexture(ResourceLocation *location)
{
Textures *t = tileEntityRenderDispatcher->textures;
if(t != NULL) t->bind(t->loadTexture(resourceName));
if(t != NULL) t->bind(t->loadTexture(location->getTexture()));
}
void TileEntityRenderer::bindTexture(const wstring& urlTexture, int backupTexture)
void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location)
{
Textures *t = tileEntityRenderDispatcher->textures;
if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, backupTexture));
if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
}
Level *TileEntityRenderer::getLevel()