feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -25,7 +25,7 @@ public:
Textures *textures;
Level *level;
shared_ptr<Mob> cameraEntity;
shared_ptr<LivingEntity> cameraEntity;
float playerRotY;
float playerRotX;
double xPlayer, yPlayer, zPlayer;
@@ -37,7 +37,7 @@ public:
TileEntityRenderer *getRenderer(eINSTANCEOF e);
bool hasRenderer(shared_ptr<TileEntity> e);
TileEntityRenderer * getRenderer(shared_ptr<TileEntity> e);
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, float a);
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, float a);
void render(shared_ptr<TileEntity> e, float a, bool setColor = true);
void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor = true, float alpha=1.0f, bool useCompiled = true); // 4J Added useCompiled
void setLevel(Level *level);