feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -13,6 +13,7 @@
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#include "TheEndPortalRenderer.h"
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#include "SkullTileRenderer.h"
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#include "EnderChestRenderer.h"
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#include "BeaconRenderer.h"
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TileEntityRenderDispatcher *TileEntityRenderDispatcher::instance = NULL;
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double TileEntityRenderDispatcher::xOff = 0;
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@@ -28,12 +29,12 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
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{
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// 4J -a dded
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font = NULL;
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textures = NULL;
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level = NULL;
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cameraEntity = nullptr;
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playerRotY = 0.0f;
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playerRotX = 0.0f;;
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xPlayer = yPlayer = zPlayer = 0;
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textures = NULL;
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level = NULL;
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cameraEntity = nullptr;
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playerRotY = 0.0f;
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playerRotX = 0.0f;;
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xPlayer = yPlayer = zPlayer = 0;
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glEnable(GL_LIGHTING);
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renderers[eTYPE_SIGNTILEENTITY] = new SignRenderer();
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@@ -45,19 +46,20 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
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renderers[eTYPE_THEENDPORTALTILEENTITY] = new TheEndPortalRenderer();
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renderers[eTYPE_SKULLTILEENTITY] = new SkullTileRenderer();
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renderers[eTYPE_FURNACETILEENTITY] = NULL;
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renderers[eTYPE_BEACONTILEENTITY] = new BeaconRenderer();
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glDisable(GL_LIGHTING);
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AUTO_VAR(itEnd, renderers.end());
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for( classToTileRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
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{
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if(it->second) it->second->init(this);
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}
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}
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}
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TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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{
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TileEntityRenderer *r = NULL;
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//TileEntityRenderer *r = renderers[e];
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//TileEntityRenderer *r = renderers[e];
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AUTO_VAR(it, renderers.find( e )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
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if( it == renderers.end() )
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@@ -66,13 +68,13 @@ TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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}
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/* 4J - not doing this hierarchical search anymore. We need to explicitly add renderers for any eINSTANCEOF type that we want to be able to render
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if (it == renderers.end() && e != TileEntity::_class)
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if (it == renderers.end() && e != TileEntity::_class)
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{
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r = getRenderer(dynamic_cast<TileEntity::Class *>( e->getSuperclass() ));
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r = getRenderer(dynamic_cast<TileEntity::Class *>( e->getSuperclass() ));
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// 4J - added condition here to only add if a valid renderer found
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if( r ) renderers.insert( classToTileRendererMap::value_type( e, r ) );
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//assert(false);
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}
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}
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else if(it != renderers.end() && e != TileEntity::_class)
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r = (*it).second;
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*/
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@@ -87,57 +89,57 @@ bool TileEntityRenderDispatcher::hasRenderer(shared_ptr<TileEntity> e)
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TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(shared_ptr<TileEntity> e)
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{
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if (e == NULL) return NULL;
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return getRenderer(e->GetType());
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if (e == NULL) return NULL;
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return getRenderer(e->GetType());
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}
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void TileEntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, float a)
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void TileEntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, float a)
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{
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if( this->level != level )
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{
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setLevel( level );
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}
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this->textures = textures;
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this->cameraEntity = player;
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this->font = font;
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this->textures = textures;
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cameraEntity = player;
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this->font = font;
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playerRotY = player->yRotO + (player->yRot - player->yRotO) * a;
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playerRotX = player->xRotO + (player->xRot - player->xRotO) * a;
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playerRotY = player->yRotO + (player->yRot - player->yRotO) * a;
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playerRotX = player->xRotO + (player->xRot - player->xRotO) * a;
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xPlayer = player->xOld + (player->x - player->xOld) * a;
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yPlayer = player->yOld + (player->y - player->yOld) * a;
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zPlayer = player->zOld + (player->z - player->zOld) * a;
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xPlayer = player->xOld + (player->x - player->xOld) * a;
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yPlayer = player->yOld + (player->y - player->yOld) * a;
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zPlayer = player->zOld + (player->z - player->zOld) * a;
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}
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void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> e, float a, bool setColor/*=true*/)
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{
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if (e->distanceToSqr(xPlayer, yPlayer, zPlayer) < 64 * 64)
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if (e->distanceToSqr(xPlayer, yPlayer, zPlayer) < e->getViewDistance())
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{
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// 4J - changes brought forward from 1.8.2
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if (SharedConstants::TEXTURE_LIGHTING)
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if (SharedConstants::TEXTURE_LIGHTING)
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{
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int col = level->getLightColor(e->x, e->y, e->z, 0);
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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}
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int col = level->getLightColor(e->x, e->y, e->z, 0);
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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}
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else
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{
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float br = level->getBrightness(e->x, e->y, e->z);
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glColor4f(br, br, br, 1);
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}
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render(e, e->x - xOff, e->y - yOff, e->z - zOff, a, setColor);
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}
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float br = level->getBrightness(e->x, e->y, e->z);
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glColor4f(br, br, br, 1);
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}
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render(e, e->x - xOff, e->y - yOff, e->z - zOff, a, setColor);
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}
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}
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void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor/*=true*/, float alpha, bool useCompiled)
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{
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TileEntityRenderer *renderer = getRenderer(entity);
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if (renderer != NULL)
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TileEntityRenderer *renderer = getRenderer(entity);
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if (renderer != NULL)
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{
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renderer->render(entity, x, y, z, a, setColor, alpha, useCompiled);
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}
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renderer->render(entity, x, y, z, a, setColor, alpha, useCompiled);
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}
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}
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void TileEntityRenderDispatcher::setLevel(Level *level)
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@@ -152,10 +154,10 @@ void TileEntityRenderDispatcher::setLevel(Level *level)
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double TileEntityRenderDispatcher::distanceToSqr(double x, double y, double z)
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{
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double xd = x - xPlayer;
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double yd = y - yPlayer;
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double zd = z - zPlayer;
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return xd * xd + yd * yd + zd * zd;
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double xd = x - xPlayer;
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double yd = y - yPlayer;
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double zd = z - zPlayer;
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return xd * xd + yd * yd + zd * zd;
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}
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Font *TileEntityRenderDispatcher::getFont()
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