feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -12,6 +12,7 @@ class Options;
using namespace std;
class IntBuffer;
class PreStitchedTextureMap;
class ResourceLocation;
typedef enum _TEXTURE_NAME
@@ -102,7 +103,7 @@ typedef enum _TEXTURE_NAME
TN_TERRAIN_MOON_PHASES,
// 1.2.3
TN_MOB_OZELOT,
TN_MOB_OCELOT,
TN_MOB_CAT_BLACK,
TN_MOB_CAT_RED,
TN_MOB_CAT_SIAMESE,
@@ -113,6 +114,43 @@ typedef enum _TEXTURE_NAME
TN_MOB_WOLF_COLLAR,
TN_MOB_ZOMBIE_VILLAGER,
// 1.6.4
TN_ITEM_LEASHKNOT,
TN_MISC_BEACON_BEAM,
TN_MOB_BAT,
TN_MOB_DONKEY,
TN_MOB_HORSE_BLACK,
TN_MOB_HORSE_BROWN,
TN_MOB_HORSE_CHESTNUT,
TN_MOB_HORSE_CREAMY,
TN_MOB_HORSE_DARKBROWN,
TN_MOB_HORSE_GRAY,
TN_MOB_HORSE_MARKINGS_BLACKDOTS,
TN_MOB_HORSE_MARKINGS_WHITE,
TN_MOB_HORSE_MARKINGS_WHITEDOTS,
TN_MOB_HORSE_MARKINGS_WHITEFIELD,
TN_MOB_HORSE_SKELETON,
TN_MOB_HORSE_WHITE,
TN_MOB_HORSE_ZOMBIE,
TN_MOB_MULE,
TN_MOB_HORSE_ARMOR_DIAMOND,
TN_MOB_HORSE_ARMOR_GOLD,
TN_MOB_HORSE_ARMOR_IRON,
TN_MOB_WITCH,
TN_MOB_WITHER,
TN_MOB_WITHER_ARMOR,
TN_MOB_WITHER_INVULNERABLE,
TN_TILE_TRAP_CHEST,
TN_TILE_LARGE_TRAP_CHEST,
//TN_TILE_XMAS_CHEST,
//TN_TILE_LARGE_XMAS_CHEST,
#ifdef _LARGE_WORLDS
TN_MISC_ADDITIONALMAPICONS,
#endif
@@ -240,11 +278,15 @@ private:
public:
void bindTexture(const wstring &resourceName);
void bindTexture(int resourceId); // 4J Added
void bindTexture(ResourceLocation *resource); // 4J Added
void bindTextureLayers(ResourceLocation *resource); // 4J added
// 4J Made public for use in XUI controls
void bind(int id);
ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
ResourceLocation *getTextureLocation(int iconType);
public:
void clearLastBoundId();