feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -16,6 +16,9 @@
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#include "..\Minecraft.World\net.minecraft.world.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "ResourceLocation.h"
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#include "..\Minecraft.World\ItemEntity.h"
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#include "TextureAtlas.h"
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bool Textures::MIPMAP = true;
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C4JRender::eTextureFormat Textures::TEXTURE_FORMAT = C4JRender::TEXTURE_FORMAT_RxGyBzAw;
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@@ -120,6 +123,44 @@ wchar_t *Textures::preLoaded[TN_COUNT] =
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L"mob/wolf_collar",
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L"mob/zombie_villager",
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// 1.6.4
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L"item/lead_knot",
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L"misc/beacon_beam",
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L"mob/bat",
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L"mob/horse/donkey",
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L"mob/horse/horse_black",
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L"mob/horse/horse_brown",
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L"mob/horse/horse_chestnut",
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L"mob/horse/horse_creamy",
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L"mob/horse/horse_darkbrown",
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L"mob/horse/horse_gray",
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L"mob/horse/horse_markings_blackdots",
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L"mob/horse/horse_markings_white",
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L"mob/horse/horse_markings_whitedots",
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L"mob/horse/horse_markings_whitefield",
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L"mob/horse/horse_skeleton",
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L"mob/horse/horse_white",
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L"mob/horse/horse_zombie",
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L"mob/horse/mule",
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L"mob/horse/armor/horse_armor_diamond",
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L"mob/horse/armor/horse_armor_gold",
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L"mob/horse/armor/horse_armor_iron",
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L"mob/witch",
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L"mob/wither/wither",
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L"mob/wither/wither_armor",
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L"mob/wither/wither_invulnerable",
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L"item/trapped",
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L"item/trapped_double",
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//L"item/christmas",
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//L"item/christmas_double",
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#ifdef _LARGE_WORLDS
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L"misc/additionalmapicons",
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#endif
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@@ -367,9 +408,28 @@ void Textures::bindTexture(const wstring &resourceName)
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}
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// 4J Added
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void Textures::bindTexture(int resourceId)
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void Textures::bindTexture(ResourceLocation *resource)
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{
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bind(loadTexture(resourceId));
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if(resource->isPreloaded())
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{
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bind(loadTexture(resource->getTexture()));
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}
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else
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{
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bind(loadTexture(TN_COUNT, resource->getPath()));
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}
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}
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void Textures::bindTextureLayers(ResourceLocation *resource)
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{
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assert(resource->isPreloaded());
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int layers = resource->getTextureCount();
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for( int i = 0; i < layers; i++ )
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{
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RenderManager.TextureBind(loadTexture(resource->getTexture(i)));
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}
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}
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void Textures::bind(int id)
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@@ -382,6 +442,26 @@ void Textures::bind(int id)
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}
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}
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ResourceLocation *Textures::getTextureLocation(shared_ptr<Entity> entity)
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{
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shared_ptr<ItemEntity> item = dynamic_pointer_cast<ItemEntity>(entity);
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int iconType = item->getItem()->getIconType();
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return getTextureLocation(iconType);
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}
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ResourceLocation *Textures::getTextureLocation(int iconType)
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{
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switch(iconType)
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{
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case Icon::TYPE_TERRAIN:
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return &TextureAtlas::LOCATION_BLOCKS;
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break;
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case Icon::TYPE_ITEM:
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return &TextureAtlas::LOCATION_ITEMS;
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break;
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}
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}
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void Textures::clearLastBoundId()
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{
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lastBoundId = -1;
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@@ -1300,6 +1380,42 @@ TEXTURE_NAME TUImages[] =
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TN_PARTICLES,
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TN_MOB_ZOMBIE_VILLAGER,
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TN_ITEM_LEASHKNOT,
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TN_MISC_BEACON_BEAM,
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TN_MOB_BAT,
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TN_MOB_DONKEY,
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TN_MOB_HORSE_BLACK,
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TN_MOB_HORSE_BROWN,
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TN_MOB_HORSE_CHESTNUT,
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TN_MOB_HORSE_CREAMY,
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TN_MOB_HORSE_DARKBROWN,
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TN_MOB_HORSE_GRAY,
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TN_MOB_HORSE_MARKINGS_BLACKDOTS,
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TN_MOB_HORSE_MARKINGS_WHITE,
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TN_MOB_HORSE_MARKINGS_WHITEDOTS,
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TN_MOB_HORSE_MARKINGS_WHITEFIELD,
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TN_MOB_HORSE_SKELETON,
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TN_MOB_HORSE_WHITE,
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TN_MOB_HORSE_ZOMBIE,
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TN_MOB_MULE,
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TN_MOB_HORSE_ARMOR_DIAMOND,
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TN_MOB_HORSE_ARMOR_GOLD,
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TN_MOB_HORSE_ARMOR_IRON,
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TN_MOB_WITCH,
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TN_MOB_WITHER,
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TN_MOB_WITHER_ARMOR,
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TN_MOB_WITHER_INVULNERABLE,
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TN_TILE_TRAP_CHEST,
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TN_TILE_LARGE_TRAP_CHEST,
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//TN_TILE_XMAS_CHEST,
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//TN_TILE_LARGE_XMAS_CHEST,
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#ifdef _LARGE_WORLDS
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TN_MISC_ADDITIONALMAPICONS,
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#endif
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@@ -1324,6 +1440,8 @@ wchar_t *TUImagePaths[] =
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L"armor/cloth_2.png",
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L"armor/cloth_2_b.png",
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//
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NULL
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};
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