feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -7,13 +7,15 @@
#include "EntityRenderDispatcher.h"
#include "SnowManRenderer.h"
ResourceLocation SnowManRenderer::SNOWMAN_LOCATION = ResourceLocation(TN_MOB_SNOWMAN);
SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
{
model = (SnowManModel *) MobRenderer::model;
this->setArmor(model);
}
void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
void SnowManRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type SnowMan rather than shared_ptr<Mob> we have here -
// do some casting around instead
@@ -34,8 +36,13 @@ void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
glScalef(s, -s, s);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
glPopMatrix();
}
}
ResourceLocation *SnowManRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &SNOWMAN_LOCATION;
}