feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -2,18 +2,22 @@
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#include "SlimeRenderer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME);
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SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
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{
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this->armor = armor;
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}
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int SlimeRenderer::prepareArmor(shared_ptr<Mob> _slime, int layer, float a)
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int SlimeRenderer::prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
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if (slime->isInvisible()) return 0;
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if (slime->isInvisible())
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{
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return 0;
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}
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if (layer == 0)
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{
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setArmor(armor);
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@@ -32,7 +36,7 @@ int SlimeRenderer::prepareArmor(shared_ptr<Mob> _slime, int layer, float a)
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return -1;
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}
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void SlimeRenderer::scale(shared_ptr<Mob> _slime, float a)
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void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
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@@ -41,4 +45,9 @@ void SlimeRenderer::scale(shared_ptr<Mob> _slime, float a)
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float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
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float w = 1 / (ss + 1);
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glScalef(w * size, 1 / w * size, w * size);
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}
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ResourceLocation *SlimeRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &SLIME_LOCATION;
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}
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