feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -2,18 +2,22 @@
#include "SlimeRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME);
SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
{
this->armor = armor;
}
int SlimeRenderer::prepareArmor(shared_ptr<Mob> _slime, int layer, float a)
int SlimeRenderer::prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
if (slime->isInvisible()) return 0;
if (slime->isInvisible())
{
return 0;
}
if (layer == 0)
{
setArmor(armor);
@@ -32,7 +36,7 @@ int SlimeRenderer::prepareArmor(shared_ptr<Mob> _slime, int layer, float a)
return -1;
}
void SlimeRenderer::scale(shared_ptr<Mob> _slime, float a)
void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
@@ -41,4 +45,9 @@ void SlimeRenderer::scale(shared_ptr<Mob> _slime, float a)
float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
float w = 1 / (ss + 1);
glScalef(w * size, 1 / w * size, w * size);
}
ResourceLocation *SlimeRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &SLIME_LOCATION;
}