feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,12 +1,18 @@
#include "stdafx.h"
#include "..\Minecraft.World\SkullTileEntity.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.h"
#include "SkeletonHeadModel.h"
#include "SkullTileRenderer.h"
#include "SkeletonHeadModel.h"
#include "PlayerRenderer.h"
#include "..\Minecraft.World\SkullTileEntity.h"
#include "..\Minecraft.World\net.minecraft.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
SkullTileRenderer *SkullTileRenderer::instance = NULL;
ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
ResourceLocation SkullTileRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_MOB_ZOMBIE);
ResourceLocation SkullTileRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_CREEPER);
SkullTileRenderer::SkullTileRenderer()
{
skeletonModel = new SkeletonHeadModel(0, 0, 64, 32);
@@ -38,10 +44,10 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r
switch (type)
{
case SkullTileEntity::TYPE_WITHER:
bindTexture(TN_MOB_WITHER_SKELETON);
bindTexture(&WITHER_SKELETON_LOCATION);
break;
case SkullTileEntity::TYPE_ZOMBIE:
bindTexture(TN_MOB_ZOMBIE);
bindTexture(&ZOMBIE_LOCATION);
//model = zombieModel;
break;
case SkullTileEntity::TYPE_CHAR:
@@ -58,15 +64,15 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r
//}
//else
{
bindTexture(TN_MOB_CHAR);
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
}
break;
case SkullTileEntity::TYPE_CREEPER:
bindTexture(TN_MOB_CREEPER);
bindTexture(&CREEPER_LOCATION);
break;
case SkullTileEntity::TYPE_SKELETON:
default:
bindTexture(TN_MOB_SKELETON);
bindTexture(&SKELETON_LOCATION);
break;
}