feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -17,12 +17,12 @@ ServerPlayerGameMode::ServerPlayerGameMode(Level *level)
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{
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// 4J - added initialisers
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isDestroyingBlock = false;
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destroyProgressStart = 0;
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xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
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gameTicks = 0;
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hasDelayedDestroy = false;
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delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
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delayedTickStart = 0;
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destroyProgressStart = 0;
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xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
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gameTicks = 0;
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hasDelayedDestroy = false;
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delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
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delayedTickStart = 0;
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lastSentState = -1;
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gameModeForPlayer = GameType::NOT_SET;
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@@ -72,12 +72,12 @@ void ServerPlayerGameMode::updateGameMode(GameType *gameType)
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void ServerPlayerGameMode::tick()
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{
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gameTicks++;
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gameTicks++;
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if (hasDelayedDestroy)
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if (hasDelayedDestroy)
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{
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int ticksSpentDestroying = gameTicks - delayedTickStart;
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int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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int ticksSpentDestroying = gameTicks - delayedTickStart;
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int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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if (t == 0)
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{
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hasDelayedDestroy = false;
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@@ -130,9 +130,12 @@ void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
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{
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if(!player->isAllowedToMine()) return;
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if (gameModeForPlayer->isReadOnly())
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if (gameModeForPlayer->isAdventureRestricted())
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{
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return;
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if (!player->mayDestroyBlockAt(x, y, z))
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{
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return;
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}
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}
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if (isCreative())
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@@ -144,62 +147,62 @@ void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
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return;
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}
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level->extinguishFire(player, x, y, z, face);
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destroyProgressStart = gameTicks;
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destroyProgressStart = gameTicks;
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float progress = 1.0f;
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int t = level->getTile(x, y, z);
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if (t > 0)
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int t = level->getTile(x, y, z);
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if (t > 0)
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{
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Tile::tiles[t]->attack(level, x, y, z, player);
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progress = Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
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}
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if (t > 0 && (progress >= 1 || (app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy) ) )))
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if (t > 0 && (progress >= 1 ) ) //|| (app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy) ) )))
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{
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destroyBlock(x, y, z);
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}
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destroyBlock(x, y, z);
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}
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else
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{
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isDestroyingBlock = true;
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xDestroyBlock = x;
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yDestroyBlock = y;
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zDestroyBlock = z;
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xDestroyBlock = x;
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yDestroyBlock = y;
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zDestroyBlock = z;
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int state = (int) (progress * 10);
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level->destroyTileProgress(player->entityId, x, y, z, state);
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lastSentState = state;
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}
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}
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}
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void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
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{
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if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
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if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
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{
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// int ticksSpentDestroying = gameTicks - destroyProgressStart;
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// int ticksSpentDestroying = gameTicks - destroyProgressStart;
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int t = level->getTile(x, y, z);
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if (t != 0)
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int t = level->getTile(x, y, z);
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if (t != 0)
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{
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Tile *tile = Tile::tiles[t];
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Tile *tile = Tile::tiles[t];
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// MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
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// fixes issues with this failing to destroy because of packets bunching up
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// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
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// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
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// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
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// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
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{
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isDestroyingBlock = false;
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level->destroyTileProgress(player->entityId, x, y, z, -1);
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destroyBlock(x, y, z);
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}
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// else if (!hasDelayedDestroy)
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// {
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// isDestroyingBlock = false;
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// hasDelayedDestroy = true;
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// delayedDestroyX = x;
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// delayedDestroyY = y;
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// delayedDestroyZ = z;
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// delayedTickStart = destroyProgressStart;
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// }
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}
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}
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destroyBlock(x, y, z);
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}
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// else if (!hasDelayedDestroy)
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// {
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// isDestroyingBlock = false;
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// hasDelayedDestroy = true;
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// delayedDestroyX = x;
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// delayedDestroyY = y;
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// delayedDestroyZ = z;
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// delayedTickStart = destroyProgressStart;
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// }
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}
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}
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}
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void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
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@@ -210,34 +213,45 @@ void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
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bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z)
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{
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Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
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int data = level->getData(x, y, z);
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Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
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int data = level->getData(x, y, z);
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if (oldTile != NULL)
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{
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oldTile->playerWillDestroy(level, x, y, z, data, player);
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}
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bool changed = level->setTile(x, y, z, 0);
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if (oldTile != NULL && changed)
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bool changed = level->removeTile(x, y, z);
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if (oldTile != NULL && changed)
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{
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oldTile->destroy(level, x, y, z, data);
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}
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return changed;
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oldTile->destroy(level, x, y, z, data);
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}
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return changed;
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}
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bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
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{
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if (gameModeForPlayer->isReadOnly())
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if (gameModeForPlayer->isAdventureRestricted())
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{
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return false;
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if (!player->mayDestroyBlockAt(x, y, z))
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{
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return false;
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}
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}
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int t = level->getTile(x, y, z);
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int data = level->getData(x, y, z);
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level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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if (gameModeForPlayer->isCreative())
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{
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if (player->getCarriedItem() != NULL && dynamic_cast<WeaponItem *>(player->getCarriedItem()->getItem()) != NULL)
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{
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return false;
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}
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}
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int t = level->getTile(x, y, z);
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int data = level->getData(x, y, z);
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level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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// 4J - In creative mode, the point where we need to tell the renderer that we are about to destroy a tile via destroyingTileAt is quite complicated.
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// If the player being told is remote, then we always want the client to do it as it does the final update. If the player being told is local,
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// then we need to update the renderer Here if we are sharing data between host & client as this is the final point where the original data is still intact.
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@@ -268,7 +282,7 @@ bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
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}
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}
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bool changed = superDestroyBlock(x, y, z);
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bool changed = superDestroyBlock(x, y, z);
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if (isCreative())
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{
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@@ -297,7 +311,7 @@ bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
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Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
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}
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}
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return changed;
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return changed;
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}
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@@ -305,24 +319,28 @@ bool ServerPlayerGameMode::useItem(shared_ptr<Player> player, Level *level, shar
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{
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if(!player->isAllowedToUse(item)) return false;
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int oldCount = item->count;
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int oldCount = item->count;
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int oldAux = item->getAuxValue();
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shared_ptr<ItemInstance> itemInstance = item->use(level, player);
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if ((itemInstance != NULL && itemInstance != item) || (itemInstance != NULL && itemInstance->count != oldCount) || (itemInstance != NULL && itemInstance->getUseDuration() > 0))
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shared_ptr<ItemInstance> itemInstance = item->use(level, player);
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if (itemInstance != item || (itemInstance != NULL && (itemInstance->count != oldCount || itemInstance->getUseDuration() > 0 || itemInstance->getAuxValue() != oldAux)))
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{
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player->inventory->items[player->inventory->selected] = itemInstance;
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player->inventory->items[player->inventory->selected] = itemInstance;
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if (isCreative())
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{
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itemInstance->count = oldCount;
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itemInstance->setAuxValue(oldAux);
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if (itemInstance->isDamageableItem()) itemInstance->setAuxValue(oldAux);
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}
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if (itemInstance->count == 0)
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if (itemInstance->count == 0)
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{
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player->inventory->items[player->inventory->selected] = nullptr;
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}
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return true;
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}
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return false;
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player->inventory->items[player->inventory->selected] = nullptr;
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}
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if (!player->isUsingItem())
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{
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dynamic_pointer_cast<ServerPlayer>(player)->refreshContainer(player->inventoryMenu);
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}
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return true;
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}
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return false;
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}
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@@ -330,23 +348,26 @@ bool ServerPlayerGameMode::useItemOn(shared_ptr<Player> player, Level *level, sh
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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int t = level->getTile(x, y, z);
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if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
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if (!player->isSneaking() || player->getCarriedItem() == NULL)
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{
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if(bTestUseOnOnly)
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if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
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{
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if (Tile::tiles[t]->TestUse()) return true;
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}
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else
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{
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if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ))
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if(bTestUseOnOnly)
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{
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if(m_gameRules != NULL) m_gameRules->onUseTile(t,x,y,z);
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return true;
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if (Tile::tiles[t]->TestUse()) return true;
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}
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else
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{
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if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ))
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{
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if(m_gameRules != NULL) m_gameRules->onUseTile(t,x,y,z);
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return true;
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}
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}
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}
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}
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if (item == NULL || !player->isAllowedToUse(item)) return false;
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if (item == NULL || !player->isAllowedToUse(item)) return false;
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if (isCreative())
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{
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int aux = item->getAuxValue();
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