feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -11,7 +11,7 @@ using namespace std;
class ServerLevel : public Level
{
private:
static const int EMPTY_TIME_NO_TICK = SharedConstants::TICKS_PER_SECOND * 3;
static const int EMPTY_TIME_NO_TICK = SharedConstants::TICKS_PER_SECOND * 60;
MinecraftServer *server;
EntityTracker *tracker;
@@ -29,10 +29,12 @@ protected:
public:
ServerChunkCache *cache;
bool canEditSpawn;
bool noSave;
bool canEditSpawn;
bool noSave;
private:
bool allPlayersSleeping;
PortalForcer *portalForcer;
MobSpawner *mobSpawner;
int emptyTime;
bool m_bAtLeastOnePlayerSleeping; // 4J Added
static WeighedTreasureArray RANDOM_BONUS_ITEMS; // 4J - brought forward from 1.3.2
@@ -59,21 +61,27 @@ public:
protected:
void tickTiles();
private:
vector<TickNextTickData> toBeTicked;
public:
bool isTileToBeTickedAt(int x, int y, int z, int tileId);
void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay);
void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay);
void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay, int priorityTilt);
void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay, int prioTilt);
void tickEntities();
void resetEmptyTime();
bool tickPendingTicks(bool force);
vector<TickNextTickData> *fetchTicksInChunk(LevelChunk *chunk, bool remove);
virtual void tick(shared_ptr<Entity> e, bool actual);
void forceTick(shared_ptr<Entity> e, bool actual);
virtual void tick(shared_ptr<Entity> e, bool actual);
void forceTick(shared_ptr<Entity> e, bool actual);
bool AllPlayersAreSleeping() { return allPlayersSleeping;} // 4J added for a message to other players
bool isAtLeastOnePlayerSleeping() { return m_bAtLeastOnePlayerSleeping;}
protected:
ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
public:
vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(int x0, int y0, int z0, int x1, int y1, int z1);
virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int id);
virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int content);
protected:
virtual void initializeLevel(LevelSettings *settings);
virtual void setInitialSpawn(LevelSettings *settings);
@@ -94,20 +102,20 @@ private:
intEntityMap entitiesById; // 4J - was IntHashMap, using same hashing function as this uses
protected:
virtual void entityAdded(shared_ptr<Entity> e);
virtual void entityRemoved(shared_ptr<Entity> e);
virtual void entityRemoved(shared_ptr<Entity> e);
public:
shared_ptr<Entity> getEntity(int id);
virtual bool addGlobalEntity(shared_ptr<Entity> e);
void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
virtual bool addGlobalEntity(shared_ptr<Entity> e);
void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
private:
void runTileEvents();
bool doTileEvent(TileEventData *te);
public:
void closeLevelStorage();
void closeLevelStorage();
protected:
virtual void tickWeather();
@@ -116,6 +124,9 @@ public:
EntityTracker *getTracker();
void setTimeAndAdjustTileTicks(__int64 newTime);
PlayerChunkMap *getChunkMap();
PortalForcer *getPortalForcer();
void sendParticles(const wstring &name, double x, double y, double z, int count);
void sendParticles(const wstring &name, double x, double y, double z, int count, double xDist, double yDist, double zDist, double speed);
void queueSendTileUpdate(int x, int y, int z); // 4J Added
private:
@@ -142,7 +153,9 @@ public:
virtual bool addEntity(shared_ptr<Entity> e);
void entityAddedExtra(shared_ptr<Entity> e);
void entityRemovedExtra(shared_ptr<Entity> e);
bool atEntityLimit(shared_ptr<Entity> e); // 4J: Added
virtual bool newPrimedTntAllowed();
virtual bool newFallingTileAllowed();