feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -11,7 +11,7 @@ using namespace std;
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class ServerLevel : public Level
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{
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private:
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static const int EMPTY_TIME_NO_TICK = SharedConstants::TICKS_PER_SECOND * 3;
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static const int EMPTY_TIME_NO_TICK = SharedConstants::TICKS_PER_SECOND * 60;
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MinecraftServer *server;
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EntityTracker *tracker;
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@@ -29,10 +29,12 @@ protected:
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public:
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ServerChunkCache *cache;
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bool canEditSpawn;
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bool noSave;
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bool canEditSpawn;
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bool noSave;
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private:
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bool allPlayersSleeping;
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PortalForcer *portalForcer;
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MobSpawner *mobSpawner;
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int emptyTime;
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bool m_bAtLeastOnePlayerSleeping; // 4J Added
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static WeighedTreasureArray RANDOM_BONUS_ITEMS; // 4J - brought forward from 1.3.2
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@@ -59,21 +61,27 @@ public:
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protected:
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void tickTiles();
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private:
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vector<TickNextTickData> toBeTicked;
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public:
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bool isTileToBeTickedAt(int x, int y, int z, int tileId);
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void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay);
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void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay);
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void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay, int priorityTilt);
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void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay, int prioTilt);
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void tickEntities();
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void resetEmptyTime();
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bool tickPendingTicks(bool force);
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vector<TickNextTickData> *fetchTicksInChunk(LevelChunk *chunk, bool remove);
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virtual void tick(shared_ptr<Entity> e, bool actual);
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void forceTick(shared_ptr<Entity> e, bool actual);
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virtual void tick(shared_ptr<Entity> e, bool actual);
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void forceTick(shared_ptr<Entity> e, bool actual);
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bool AllPlayersAreSleeping() { return allPlayersSleeping;} // 4J added for a message to other players
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bool isAtLeastOnePlayerSleeping() { return m_bAtLeastOnePlayerSleeping;}
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protected:
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ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
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public:
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vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(int x0, int y0, int z0, int x1, int y1, int z1);
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virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int id);
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virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int content);
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protected:
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virtual void initializeLevel(LevelSettings *settings);
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virtual void setInitialSpawn(LevelSettings *settings);
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@@ -94,20 +102,20 @@ private:
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intEntityMap entitiesById; // 4J - was IntHashMap, using same hashing function as this uses
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protected:
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virtual void entityAdded(shared_ptr<Entity> e);
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virtual void entityRemoved(shared_ptr<Entity> e);
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virtual void entityRemoved(shared_ptr<Entity> e);
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public:
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shared_ptr<Entity> getEntity(int id);
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virtual bool addGlobalEntity(shared_ptr<Entity> e);
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void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
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virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
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virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
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virtual bool addGlobalEntity(shared_ptr<Entity> e);
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void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
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virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
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virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
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private:
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void runTileEvents();
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bool doTileEvent(TileEventData *te);
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public:
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void closeLevelStorage();
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void closeLevelStorage();
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protected:
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virtual void tickWeather();
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@@ -116,6 +124,9 @@ public:
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EntityTracker *getTracker();
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void setTimeAndAdjustTileTicks(__int64 newTime);
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PlayerChunkMap *getChunkMap();
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PortalForcer *getPortalForcer();
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void sendParticles(const wstring &name, double x, double y, double z, int count);
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void sendParticles(const wstring &name, double x, double y, double z, int count, double xDist, double yDist, double zDist, double speed);
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void queueSendTileUpdate(int x, int y, int z); // 4J Added
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private:
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@@ -142,7 +153,9 @@ public:
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virtual bool addEntity(shared_ptr<Entity> e);
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void entityAddedExtra(shared_ptr<Entity> e);
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void entityRemovedExtra(shared_ptr<Entity> e);
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bool atEntityLimit(shared_ptr<Entity> e); // 4J: Added
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virtual bool newPrimedTntAllowed();
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virtual bool newFallingTileAllowed();
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