feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -47,6 +47,10 @@ public:
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virtual LevelChunk *getChunk(int x, int z);
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#ifdef _LARGE_WORLDS
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LevelChunk *getChunkLoadedOrUnloaded(int x, int z); // 4J added
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void overwriteLevelChunkFromSource(int x, int z); // 4J MGH added, for expanding worlds, to kill any player changes and reset the chunk
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void overwriteHellLevelChunkFromSource(int x, int z, int minVal, int maxVal); // 4J MGH added, for expanding worlds, to reset the outer tiles in the chunk
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void updateOverwriteHellChunk(LevelChunk* origChunk, LevelChunk* playerChunk, int xMin, int xMax, int zMin, int zMax);
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#endif
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virtual LevelChunk **getCache() { return cache; } // 4J added
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@@ -84,6 +88,7 @@ public:
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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private:
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typedef struct _SaveThreadData
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