feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -47,6 +47,10 @@ public:
virtual LevelChunk *getChunk(int x, int z);
#ifdef _LARGE_WORLDS
LevelChunk *getChunkLoadedOrUnloaded(int x, int z); // 4J added
void overwriteLevelChunkFromSource(int x, int z); // 4J MGH added, for expanding worlds, to kill any player changes and reset the chunk
void overwriteHellLevelChunkFromSource(int x, int z, int minVal, int maxVal); // 4J MGH added, for expanding worlds, to reset the outer tiles in the chunk
void updateOverwriteHellChunk(LevelChunk* origChunk, LevelChunk* playerChunk, int xMin, int xMax, int zMin, int zMax);
#endif
virtual LevelChunk **getCache() { return cache; } // 4J added
@@ -84,6 +88,7 @@ public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
private:
typedef struct _SaveThreadData