feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "PlayerRenderer.h"
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#include "SkullTileRenderer.h"
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#include "HumanoidMobRenderer.h"
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#include "HumanoidModel.h"
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#include "ModelPart.h"
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#include "LocalPlayer.h"
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@@ -27,9 +28,9 @@ const unsigned int PlayerRenderer::s_nametagColors[MINECRAFT_NET_MAX_PLAYERS] =
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#endif
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};
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const wstring PlayerRenderer::MATERIAL_NAMES[5] = { L"cloth", L"chain", L"iron", L"diamond", L"gold" };
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ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
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PlayerRenderer::PlayerRenderer() : MobRenderer( new HumanoidModel(0), 0.5f )
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PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f )
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{
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humanoidModel = (HumanoidModel *) model;
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@@ -46,7 +47,7 @@ unsigned int PlayerRenderer::getNametagColour(int index)
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return 0xFF000000;
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}
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int PlayerRenderer::prepareArmor(shared_ptr<Mob> _player, int layer, float a)
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int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
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@@ -65,7 +66,7 @@ int PlayerRenderer::prepareArmor(shared_ptr<Mob> _player, int layer, float a)
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if (dynamic_cast<ArmorItem *>(item))
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{
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ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item);
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bindTexture(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex] + L"_" + _toString<int>(layer == 2 ? 2 : 1) + L".png");
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bindTexture(HumanoidMobRenderer::getArmorLocation(armorItem, layer));
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HumanoidModel *armor = layer == 2 ? armorParts2 : armorParts1;
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@@ -108,7 +109,7 @@ int PlayerRenderer::prepareArmor(shared_ptr<Mob> _player, int layer, float a)
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}
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void PlayerRenderer::prepareSecondPassArmor(shared_ptr<Mob> _player, int layer, float a)
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void PlayerRenderer::prepareSecondPassArmor(shared_ptr<LivingEntity> _player, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
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@@ -119,7 +120,7 @@ void PlayerRenderer::prepareSecondPassArmor(shared_ptr<Mob> _player, int layer,
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if (dynamic_cast<ArmorItem *>(item))
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{
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ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item);
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bindTexture(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex] + L"_" + _toString<int>(layer == 2 ? 2 : 1) + L"_b.png");
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bindTexture(HumanoidMobRenderer::getArmorLocation((ArmorItem *)item, layer, true));
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float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : player->getBrightness(a);
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glColor3f(brightness, brightness, brightness);
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@@ -169,7 +170,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking();
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double yp = y - mob->heightOffset;
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if (mob->isSneaking() && (dynamic_pointer_cast<LocalPlayer>(mob) == NULL))
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if (mob->isSneaking() && !mob->instanceof(eTYPE_LOCALPLAYER))
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{
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yp -= 2 / 16.0f;
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}
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@@ -210,7 +211,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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}
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}
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MobRenderer::render(mob, x, yp, z, rot, a);
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LivingEntityRenderer::render(mob, x, yp, z, rot, a);
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// turn them off again
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if(pAdditionalModelParts && pAdditionalModelParts->size()!=0)
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@@ -228,97 +229,13 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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}
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void PlayerRenderer::renderName(shared_ptr<Mob> _mob, double x, double y, double z)
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void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
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float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : _mob->getBrightness(a);
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glColor3f(brightness, brightness, brightness);
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if (Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity
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&& !mob->isInvisibleTo(Minecraft::GetInstance()->player) ) // 4J-JEV: Todo, move to LivingEntityRenderer.
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{
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float size = 1.60f;
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float s = 1 / 60.0f * size;
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double dist = mob->distanceToSqr(entityRenderDispatcher->cameraEntity);
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float maxDist = mob->isSneaking() ? 32.0f : 64.0f;
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if (dist < maxDist * maxDist)
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{
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// Truncate display names longer than 16 char
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wstring msg = mob->getDisplayName();
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if (msg.length() > 16)
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{
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msg.resize(16);
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msg += L"...";
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}
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if (mob->isSneaking())
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{
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if ( app.GetGameSettings(eGameSetting_DisplayHUD)==0 )
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{
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// 4J-PB - turn off gamertag render
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return;
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}
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if(app.GetGameHostOption(eGameHostOption_Gamertags)==0)
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{
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// turn off gamertags if the host has set them off
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return;
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}
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Font *font = getFont();
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glPushMatrix();
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glTranslatef((float) x + 0, (float) y + 2.3f, (float) z);
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glNormal3f(0, 1, 0);
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glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);
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glRotatef(this->entityRenderDispatcher->playerRotX, 1, 0, 0);
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glScalef(-s, -s, s);
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glDisable(GL_LIGHTING);
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glTranslatef(0, (float) 0.25f / s, 0);
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glDepthMask(false);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Tesselator *t = Tesselator::getInstance();
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glDisable(GL_TEXTURE_2D);
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t->begin();
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int w = font->width(msg) / 2;
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t->color(0.0f, 0.0f, 0.0f, 0.25f);
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t->vertex((float)(-w - 1), (float)( -1), (float)( 0));
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t->vertex((float)(-w - 1), (float)( +8), (float)( 0));
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t->vertex((float)(+w + 1), (float)( +8), (float)( 0));
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t->vertex((float)(+w + 1), (float)( -1), (float)( 0));
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t->end();
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glEnable(GL_TEXTURE_2D);
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glDepthMask(true);
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font->draw(msg, -font->width(msg) / 2, 0, 0x20ffffff);
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glEnable(GL_LIGHTING);
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glDisable(GL_BLEND);
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glColor4f(1, 1, 1, 1);
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glPopMatrix();
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}
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else
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{
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if (mob->isSleeping())
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{
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renderNameTag(mob, msg, x, y - 1.5f, z, 64, s_nametagColors[mob->getPlayerIndex()]);
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}
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else
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{
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renderNameTag(mob, msg, x, y, z, 64, s_nametagColors[mob->getPlayerIndex()]);
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}
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}
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}
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}
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}
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void PlayerRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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{
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MobRenderer::additionalRendering(_mob,a);
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LivingEntityRenderer::additionalRendering(_mob,a);
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LivingEntityRenderer::renderArrows(_mob, a);
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
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@@ -344,7 +261,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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glScalef(s, -s, s);
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}
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
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entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
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}
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else if (headGear->getItem()->id == Item::skull_Id)
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{
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@@ -384,9 +301,12 @@ void PlayerRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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glPopMatrix();
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}
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}
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//4J-PB
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// if (bindTexture(mob->cloakTexture, L"" ))
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if (bindTexture(mob->customTextureUrl2, L"" ) && !mob->isInvisible())
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// 4J: removed
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/*boolean loaded = mob->getCloakTexture()->isLoaded();
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boolean b1 = !mob->isInvisible();
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boolean b2 = !mob->isCapeHidden();*/
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if (bindTexture(mob->customTextureUrl2, L"") && !mob->isInvisible())
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{
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glPushMatrix();
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glTranslatef(0, 0, 2 / 16.0f);
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@@ -427,7 +347,6 @@ void PlayerRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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glPopMatrix();
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}
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shared_ptr<ItemInstance> item = mob->inventory->getSelected();
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if (item != NULL)
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@@ -454,7 +373,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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s *= 0.75f;
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glRotatef(20, 1, 0, 0);
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glRotatef(45, 0, 1, 0);
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glScalef(s, -s, s);
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glScalef(-s, -s, s);
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}
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else if (item->id == Item::bow->id)
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{
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@@ -513,15 +432,49 @@ void PlayerRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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}
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else
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{
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int col = item->getItem()->getColor(item, 0);
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float red = ((col >> 16) & 0xff) / 255.0f;
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float g = ((col >> 8) & 0xff) / 255.0f;
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float b = ((col) & 0xff) / 255.0f;
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glColor4f(red, g, b, 1);
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
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}
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glPopMatrix();
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}
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}
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}
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void PlayerRenderer::scale(shared_ptr<Mob> player, float a)
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void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist)
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{
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#if 0
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if (dist < 10 * 10)
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{
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Scoreboard *scoreboard = player->getScoreboard();
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Objective *objective = scoreboard->getDisplayObjective(Scoreboard::DISPLAY_SLOT_BELOW_NAME);
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if (objective != NULL)
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{
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Score *score = scoreboard->getPlayerScore(player->getAName(), objective);
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if (player->isSleeping())
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{
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renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y - 1.5f, z, 64);
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}
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else
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{
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renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y, z, 64);
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}
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y += getFont()->lineHeight * 1.15f * scale;
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}
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}
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#endif
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LivingEntityRenderer::renderNameTags(player, x, y, z, msg, scale, dist);
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}
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void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
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{
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float s = 15 / 16.0f;
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glScalef(s, s, s);
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@@ -529,10 +482,13 @@ void PlayerRenderer::scale(shared_ptr<Mob> player, float a)
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void PlayerRenderer::renderHand()
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{
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float brightness = 1;
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glColor3f(brightness, brightness, brightness);
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humanoidModel->m_uiAnimOverrideBitmask = Minecraft::GetInstance()->player->getAnimOverrideBitmask();
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armorParts1->eating = armorParts2->eating = humanoidModel->eating = humanoidModel->idle = false;
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humanoidModel->attackTime = 0;
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humanoidModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f);
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humanoidModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player);
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// 4J-PB - does this skin have its arm0 disabled? (Dalek, etc)
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if((humanoidModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
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{
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@@ -540,23 +496,27 @@ void PlayerRenderer::renderHand()
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}
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}
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void PlayerRenderer::setupPosition(shared_ptr<Mob> _mob, double x, double y, double z)
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void PlayerRenderer::setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
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if (mob->isAlive() && mob->isSleeping())
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{
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MobRenderer::setupPosition(mob, x + mob->bedOffsetX, y + mob->bedOffsetY, z + mob->bedOffsetZ);
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LivingEntityRenderer::setupPosition(mob, x + mob->bedOffsetX, y + mob->bedOffsetY, z + mob->bedOffsetZ);
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}
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else
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{
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MobRenderer::setupPosition(mob, x, y, z);
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if(mob->isRiding() && (mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SmallModel))!=0)
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{
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y += 0.5f;
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}
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LivingEntityRenderer::setupPosition(mob, x, y, z);
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}
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}
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void PlayerRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
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void PlayerRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
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@@ -569,7 +529,7 @@ void PlayerRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyR
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}
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else
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{
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MobRenderer::setupRotations(mob, bob, bodyRot, a);
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LivingEntityRenderer::setupRotations(mob, bob, bodyRot, a);
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}
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}
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@@ -583,3 +543,16 @@ void PlayerRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, doub
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}
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EntityRenderer::renderShadow(e,x,y,z,pow,a);
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}
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// 4J Added override
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void PlayerRenderer::bindTexture(shared_ptr<Entity> entity)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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bindTexture(player->customTextureUrl, player->getTexture());
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}
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ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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return new ResourceLocation((_TEXTURE_NAME)player->getTexture());
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}
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Reference in New Issue
Block a user