feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -13,6 +13,7 @@ class TileEntity;
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class ProgressListener;
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class GameType;
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class LoginPacket;
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class ServerScoreboard;
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using namespace std;
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@@ -64,10 +65,15 @@ public:
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PlayerList(MinecraftServer *server);
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~PlayerList();
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void placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
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protected:
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void updateEntireScoreboard(ServerScoreboard *scoreboard, shared_ptr<ServerPlayer> player);
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public:
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void setLevel(ServerLevelArray levels);
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void changeDimension(shared_ptr<ServerPlayer> player, ServerLevel *from);
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int getMaxRange();
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bool load(shared_ptr<ServerPlayer> player); // 4J Changed return val to bool to check if new player or loaded player
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CompoundTag *load(shared_ptr<ServerPlayer> player);
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protected:
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void save(shared_ptr<ServerPlayer> player);
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public:
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@@ -78,6 +84,7 @@ public:
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shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid);
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shared_ptr<ServerPlayer> respawn(shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData);
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void toggleDimension(shared_ptr<ServerPlayer> player, int targetDimension);
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void repositionAcrossDimension(shared_ptr<Entity> entity, int lastDimension, ServerLevel *oldLevel, ServerLevel *newLevel);
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void tick();
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bool isTrackingTile(int x, int y, int z, int dimension); // 4J added
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void prioritiseTileChanges(int x, int y, int z, int dimension); // 4J added
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@@ -92,11 +99,16 @@ public:
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bool isOp(shared_ptr<ServerPlayer> player); // 4J Added
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shared_ptr<ServerPlayer> getPlayer(const wstring& name);
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shared_ptr<ServerPlayer> getPlayer(PlayerUID uid);
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shared_ptr<ServerPlayer> getNearestPlayer(Pos *position, int range);
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vector<ServerPlayer> *getPlayers(Pos *position, int rangeMin, int rangeMax, int count, int mode, int levelMin, int levelMax, unordered_map<wstring, int> *scoreRequirements, const wstring &playerName, const wstring &teamName, Level *level);
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private:
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bool meetsScoreRequirements(shared_ptr<Player> player, unordered_map<wstring, int> scoreRequirements);
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public:
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void sendMessage(const wstring& name, const wstring& message);
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void broadcast(double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
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void broadcast(shared_ptr<Player> except, double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
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void broadcastToAllOps(const wstring& message);
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bool sendTo(const wstring& name, shared_ptr<Packet> packet);
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// 4J Added ProgressListener *progressListener param and bDeleteGuestMaps param
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void saveAll(ProgressListener *progressListener, bool bDeleteGuestMaps = false);
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void whiteList(const wstring& playerName);
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