feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -13,6 +13,7 @@ class TileEntity;
class ProgressListener;
class GameType;
class LoginPacket;
class ServerScoreboard;
using namespace std;
@@ -64,10 +65,15 @@ public:
PlayerList(MinecraftServer *server);
~PlayerList();
void placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
protected:
void updateEntireScoreboard(ServerScoreboard *scoreboard, shared_ptr<ServerPlayer> player);
public:
void setLevel(ServerLevelArray levels);
void changeDimension(shared_ptr<ServerPlayer> player, ServerLevel *from);
int getMaxRange();
bool load(shared_ptr<ServerPlayer> player); // 4J Changed return val to bool to check if new player or loaded player
CompoundTag *load(shared_ptr<ServerPlayer> player);
protected:
void save(shared_ptr<ServerPlayer> player);
public:
@@ -78,6 +84,7 @@ public:
shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid);
shared_ptr<ServerPlayer> respawn(shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData);
void toggleDimension(shared_ptr<ServerPlayer> player, int targetDimension);
void repositionAcrossDimension(shared_ptr<Entity> entity, int lastDimension, ServerLevel *oldLevel, ServerLevel *newLevel);
void tick();
bool isTrackingTile(int x, int y, int z, int dimension); // 4J added
void prioritiseTileChanges(int x, int y, int z, int dimension); // 4J added
@@ -92,11 +99,16 @@ public:
bool isOp(shared_ptr<ServerPlayer> player); // 4J Added
shared_ptr<ServerPlayer> getPlayer(const wstring& name);
shared_ptr<ServerPlayer> getPlayer(PlayerUID uid);
shared_ptr<ServerPlayer> getNearestPlayer(Pos *position, int range);
vector<ServerPlayer> *getPlayers(Pos *position, int rangeMin, int rangeMax, int count, int mode, int levelMin, int levelMax, unordered_map<wstring, int> *scoreRequirements, const wstring &playerName, const wstring &teamName, Level *level);
private:
bool meetsScoreRequirements(shared_ptr<Player> player, unordered_map<wstring, int> scoreRequirements);
public:
void sendMessage(const wstring& name, const wstring& message);
void broadcast(double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
void broadcast(shared_ptr<Player> except, double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
void broadcastToAllOps(const wstring& message);
bool sendTo(const wstring& name, shared_ptr<Packet> packet);
// 4J Added ProgressListener *progressListener param and bDeleteGuestMaps param
void saveAll(ProgressListener *progressListener, bool bDeleteGuestMaps = false);
void whiteList(const wstring& playerName);