feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -45,6 +45,7 @@ public:
int zChangeMin, zChangeMax;
int ticksToNextRegionUpdate; // 4J added
bool prioritised; // 4J added
__int64 firstInhabitedTime;
public:
PlayerChunk(int x, int z, PlayerChunkMap *pcm);
@@ -53,6 +54,12 @@ public:
// 4J Added sendPacket param so we can aggregate the initial send into one much smaller packet
void add(shared_ptr<ServerPlayer> player, bool sendPacket = true);
void remove(shared_ptr<ServerPlayer> player);
void updateInhabitedTime();
private:
void updateInhabitedTime(LevelChunk *chunk);
public:
void tileChanged(int x, int y, int z);
void prioritiseTileChanges(); // 4J added
void broadcast(shared_ptr<Packet> packet);
@@ -68,12 +75,14 @@ public:
private:
unordered_map<__int64,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
vector<PlayerChunk *> changedChunks;
vector<PlayerChunk *> knownChunks;
vector<PlayerChunkAddRequest> addRequests; // 4J added
void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
ServerLevel *level;
int radius;
int dimension;
__int64 lastInhabitedUpdate;
public:
PlayerChunkMap(ServerLevel *level, int dimension, int radius);