feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -45,6 +45,7 @@ public:
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int zChangeMin, zChangeMax;
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int ticksToNextRegionUpdate; // 4J added
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bool prioritised; // 4J added
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__int64 firstInhabitedTime;
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public:
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PlayerChunk(int x, int z, PlayerChunkMap *pcm);
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@@ -53,6 +54,12 @@ public:
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// 4J Added sendPacket param so we can aggregate the initial send into one much smaller packet
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void add(shared_ptr<ServerPlayer> player, bool sendPacket = true);
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void remove(shared_ptr<ServerPlayer> player);
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void updateInhabitedTime();
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private:
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void updateInhabitedTime(LevelChunk *chunk);
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public:
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void tileChanged(int x, int y, int z);
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void prioritiseTileChanges(); // 4J added
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void broadcast(shared_ptr<Packet> packet);
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@@ -68,12 +75,14 @@ public:
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private:
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unordered_map<__int64,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
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vector<PlayerChunk *> changedChunks;
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vector<PlayerChunk *> knownChunks;
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vector<PlayerChunkAddRequest> addRequests; // 4J added
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void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
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ServerLevel *level;
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int radius;
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int dimension;
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__int64 lastInhabitedUpdate;
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public:
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PlayerChunkMap(ServerLevel *level, int dimension, int radius);
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