feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -24,14 +24,14 @@ PendingConnection::PendingConnection(MinecraftServer *server, Socket *socket, co
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{
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// 4J - added initialisers
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done = false;
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_tick = 0;
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name = L"";
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acceptedLogin = nullptr;
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_tick = 0;
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name = L"";
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acceptedLogin = nullptr;
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loginKey = L"";
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this->server = server;
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connection = new Connection(socket, id, this);
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connection->fakeLag = FAKE_LAG;
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this->server = server;
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connection = new Connection(socket, id, this);
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connection->fakeLag = FAKE_LAG;
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}
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PendingConnection::~PendingConnection()
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@@ -41,50 +41,50 @@ PendingConnection::~PendingConnection()
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void PendingConnection::tick()
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{
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if (acceptedLogin != NULL)
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if (acceptedLogin != NULL)
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{
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this->handleAcceptedLogin(acceptedLogin);
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acceptedLogin = nullptr;
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}
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if (_tick++ == MAX_TICKS_BEFORE_LOGIN)
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this->handleAcceptedLogin(acceptedLogin);
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acceptedLogin = nullptr;
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}
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if (_tick++ == MAX_TICKS_BEFORE_LOGIN)
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{
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disconnect(DisconnectPacket::eDisconnect_LoginTooLong);
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}
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disconnect(DisconnectPacket::eDisconnect_LoginTooLong);
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}
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else
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{
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connection->tick();
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}
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connection->tick();
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}
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}
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void PendingConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
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{
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// try { // 4J - removed try/catch
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// logger.info("Disconnecting " + getName() + ": " + reason);
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app.DebugPrintf("Pending connection disconnect: %d\n", reason );
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connection->send( shared_ptr<DisconnectPacket>( new DisconnectPacket(reason) ) );
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connection->sendAndQuit();
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done = true;
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// } catch (Exception e) {
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// e.printStackTrace();
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// }
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// try { // 4J - removed try/catch
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// logger.info("Disconnecting " + getName() + ": " + reason);
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app.DebugPrintf("Pending connection disconnect: %d\n", reason );
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connection->send( shared_ptr<DisconnectPacket>( new DisconnectPacket(reason) ) );
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connection->sendAndQuit();
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done = true;
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// } catch (Exception e) {
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// e.printStackTrace();
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// }
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}
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void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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{
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if (packet->m_netcodeVersion != MINECRAFT_NET_VERSION)
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if (packet->m_netcodeVersion != MINECRAFT_NET_VERSION)
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{
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app.DebugPrintf("Netcode version is %d not equal to %d\n", packet->m_netcodeVersion, MINECRAFT_NET_VERSION);
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if (packet->m_netcodeVersion > MINECRAFT_NET_VERSION)
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if (packet->m_netcodeVersion > MINECRAFT_NET_VERSION)
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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else
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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// printf("Server: handlePreLogin\n");
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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// printf("Server: handlePreLogin\n");
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name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
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sendPreLoginResponse();
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}
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@@ -106,7 +106,7 @@ void PendingConnection::sendPreLoginResponse()
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shared_ptr<ServerPlayer> player = *it;
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// If the offline Xuid is invalid but the online one is not then that's guest which we should ignore
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// If the online Xuid is invalid but the offline one is not then we are definitely an offline game so dont care about UGC
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// PADDY - this is failing when a local player with chat restrictions joins an online game
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if( player != NULL && player->connection->m_offlineXUID != INVALID_XUID && player->connection->m_onlineXUID != INVALID_XUID )
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@@ -125,37 +125,37 @@ void PendingConnection::sendPreLoginResponse()
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}
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#if 0
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if (false)// server->onlineMode) // 4J - removed
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if (false)// server->onlineMode) // 4J - removed
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{
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loginKey = L"TOIMPLEMENT"; // 4J - todo Long.toHexString(random.nextLong());
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(loginKey, ugcXuids, ugcXuidCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion, szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),hostIndex) ) );
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}
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loginKey = L"TOIMPLEMENT"; // 4J - todo Long.toHexString(random.nextLong());
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(loginKey, ugcXuids, ugcXuidCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion, szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),hostIndex) ) );
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}
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else
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#endif
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{
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(L"-", ugcXuids, ugcXuidCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion,szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),hostIndex, server->m_texturePackId) ) );
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}
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(L"-", ugcXuids, ugcXuidCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion,szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),hostIndex, server->m_texturePackId) ) );
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}
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}
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void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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{
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// printf("Server: handleLogin\n");
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//name = packet->userName;
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if (packet->clientVersion != SharedConstants::NETWORK_PROTOCOL_VERSION)
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// printf("Server: handleLogin\n");
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//name = packet->userName;
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if (packet->clientVersion != SharedConstants::NETWORK_PROTOCOL_VERSION)
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{
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app.DebugPrintf("Client version is %d not equal to %d\n", packet->clientVersion, SharedConstants::NETWORK_PROTOCOL_VERSION);
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if (packet->clientVersion > SharedConstants::NETWORK_PROTOCOL_VERSION)
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if (packet->clientVersion > SharedConstants::NETWORK_PROTOCOL_VERSION)
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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else
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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//if (true)// 4J removed !server->onlineMode)
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//if (true)// 4J removed !server->onlineMode)
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bool sentDisconnect = false;
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if( sentDisconnect )
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@@ -168,33 +168,33 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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}
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else
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{
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handleAcceptedLogin(packet);
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}
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handleAcceptedLogin(packet);
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}
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//else
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{
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//4J - removed
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#if 0
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new Thread() {
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public void run() {
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try {
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String key = loginKey;
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URL url = new URL("http://www.minecraft.net/game/checkserver.jsp?user=" + URLEncoder.encode(packet.userName, "UTF-8") + "&serverId=" + URLEncoder.encode(key, "UTF-8"));
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BufferedReader br = new BufferedReader(new InputStreamReader(url.openStream()));
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String msg = br.readLine();
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br.close();
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if (msg.equals("YES")) {
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acceptedLogin = packet;
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} else {
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disconnect("Failed to verify username!");
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}
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} catch (Exception e) {
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disconnect("Failed to verify username! [internal error " + e + "]");
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e.printStackTrace();
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}
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}
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}.start();
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new Thread() {
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public void run() {
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try {
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String key = loginKey;
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URL url = new URL("http://www.minecraft.net/game/checkserver.jsp?user=" + URLEncoder.encode(packet.userName, "UTF-8") + "&serverId=" + URLEncoder.encode(key, "UTF-8"));
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BufferedReader br = new BufferedReader(new InputStreamReader(url.openStream()));
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String msg = br.readLine();
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br.close();
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if (msg.equals("YES")) {
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acceptedLogin = packet;
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} else {
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disconnect("Failed to verify username!");
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}
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} catch (Exception e) {
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disconnect("Failed to verify username! [internal error " + e + "]");
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e.printStackTrace();
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}
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}
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}.start();
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#endif
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}
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}
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}
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@@ -211,20 +211,20 @@ void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
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PlayerUID playerXuid = packet->m_offlineXuid;
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if(playerXuid == INVALID_XUID) playerXuid = packet->m_onlineXuid;
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shared_ptr<ServerPlayer> playerEntity = server->getPlayers()->getPlayerForLogin(this, name, playerXuid,packet->m_onlineXuid);
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if (playerEntity != NULL)
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shared_ptr<ServerPlayer> playerEntity = server->getPlayers()->getPlayerForLogin(this, name, playerXuid,packet->m_onlineXuid);
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if (playerEntity != NULL)
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{
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server->getPlayers()->placeNewPlayer(connection, playerEntity, packet);
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server->getPlayers()->placeNewPlayer(connection, playerEntity, packet);
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connection = NULL; // We've moved responsibility for this over to the new PlayerConnection, NULL so we don't delete our reference to it here in our dtor
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}
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done = true;
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}
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done = true;
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}
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void PendingConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects)
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{
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// logger.info(getName() + " lost connection");
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done = true;
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// logger.info(getName() + " lost connection");
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done = true;
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}
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void PendingConnection::handleGetInfo(shared_ptr<GetInfoPacket> packet)
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@@ -259,11 +259,16 @@ void PendingConnection::send(shared_ptr<Packet> packet)
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wstring PendingConnection::getName()
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{
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return L"Unimplemented";
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// if (name != null) return name + " [" + connection.getRemoteAddress().toString() + "]";
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// return connection.getRemoteAddress().toString();
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// if (name != null) return name + " [" + connection.getRemoteAddress().toString() + "]";
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// return connection.getRemoteAddress().toString();
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}
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bool PendingConnection::isServerPacketListener()
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{
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return true;
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}
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bool PendingConnection::isDisconnected()
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{
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return done;
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}
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