feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -11,8 +11,10 @@ using namespace std;
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class ParticleEngine
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{
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private:
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static ResourceLocation PARTICLES_LOCATION;
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static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
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static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
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static const int MAX_FIREWORK_SPARK_PARTICLES = 2000;
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public:
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static const int MISC_TEXTURE = 0;
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@@ -20,13 +22,17 @@ public:
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static const int ITEM_TEXTURE = 2;
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static const int ENTITY_PARTICLE_TEXTURE = 3;
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static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
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static const int TEXTURE_COUNT = 5;
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// Brought forward from Java 1.8
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static const int TRANSLUCENT_LIST = 0;
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static const int OPAQUE_LIST = 1;
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static const int LIST_COUNT = 2;
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protected:
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Level *level;
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private:
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deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
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deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT][LIST_COUNT]; // 4J made three arrays to cope with simultaneous two dimensions
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Textures *textures;
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Random *random;
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@@ -35,10 +41,16 @@ public:
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~ParticleEngine();
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void add(shared_ptr<Particle> p);
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void tick();
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void render(shared_ptr<Entity> player, float a);
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void renderLit(shared_ptr<Entity> player, float a);
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void render(shared_ptr<Entity> player, float a, int list);
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void renderLit(shared_ptr<Entity> player, float a, int list);
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void setLevel(Level *level);
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void destroy(int x, int y, int z, int tid, int data);
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void crack(int x, int y, int z, int face);
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wstring countParticles();
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// 4J - Brought forward from Java 1.8
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void markTranslucent(shared_ptr<Particle> particle);
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void markOpaque(shared_ptr<Particle> particle);
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void moveParticleInList(shared_ptr<Particle> particle, int source, int destination);
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wstring countParticles();
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};
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