feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -11,8 +11,10 @@ using namespace std;
class ParticleEngine
{
private:
static ResourceLocation PARTICLES_LOCATION;
static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
static const int MAX_FIREWORK_SPARK_PARTICLES = 2000;
public:
static const int MISC_TEXTURE = 0;
@@ -20,13 +22,17 @@ public:
static const int ITEM_TEXTURE = 2;
static const int ENTITY_PARTICLE_TEXTURE = 3;
static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
static const int TEXTURE_COUNT = 5;
// Brought forward from Java 1.8
static const int TRANSLUCENT_LIST = 0;
static const int OPAQUE_LIST = 1;
static const int LIST_COUNT = 2;
protected:
Level *level;
private:
deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT][LIST_COUNT]; // 4J made three arrays to cope with simultaneous two dimensions
Textures *textures;
Random *random;
@@ -35,10 +41,16 @@ public:
~ParticleEngine();
void add(shared_ptr<Particle> p);
void tick();
void render(shared_ptr<Entity> player, float a);
void renderLit(shared_ptr<Entity> player, float a);
void render(shared_ptr<Entity> player, float a, int list);
void renderLit(shared_ptr<Entity> player, float a, int list);
void setLevel(Level *level);
void destroy(int x, int y, int z, int tid, int data);
void crack(int x, int y, int z, int face);
wstring countParticles();
// 4J - Brought forward from Java 1.8
void markTranslucent(shared_ptr<Particle> particle);
void markOpaque(shared_ptr<Particle> particle);
void moveParticleInList(shared_ptr<Particle> particle, int source, int destination);
wstring countParticles();
};