feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -2,8 +2,10 @@
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#include "ParticleEngine.h"
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#include "Particle.h"
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#include "Textures.h"
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#include "TextureAtlas.h"
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#include "Tesselator.h"
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#include "TerrainParticle.h"
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#include "ResourceLocation.h"
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#include "Camera.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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@@ -11,6 +13,8 @@
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#include "..\Minecraft.World\StringHelpers.h"
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#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
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ResourceLocation ParticleEngine::PARTICLES_LOCATION = ResourceLocation(TN_PARTICLES);
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ParticleEngine::ParticleEngine(Level *level, Textures *textures)
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{
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// if (level != NULL) // 4J - removed - we want level to be initialised to *something*
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@@ -31,8 +35,26 @@ void ParticleEngine::add(shared_ptr<Particle> p)
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{
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int t = p->getParticleTexture();
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int l = p->level->dimension->id == 0 ? 0 : ( p->level->dimension->id == -1 ? 1 : 2);
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if ( (t != DRAGON_BREATH_TEXTURE && particles[l][t].size() >= MAX_PARTICLES_PER_LAYER) || particles[l][t].size() >= MAX_DRAGON_BREATH_PARTICLES) particles[l][t].pop_front();//particles[l][t].erase(particles[l][t].begin());
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particles[l][t].push_back(p);
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int maxParticles;
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switch(p->GetType())
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{
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case eTYPE_DRAGONBREATHPARTICLE:
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maxParticles = MAX_DRAGON_BREATH_PARTICLES;
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break;
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case eType_FIREWORKSSPARKPARTICLE:
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maxParticles = MAX_FIREWORK_SPARK_PARTICLES;
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break;
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default:
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maxParticles = MAX_PARTICLES_PER_LAYER;
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break;
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}
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int list = p->getAlpha() != 1.0f ? TRANSLUCENT_LIST : OPAQUE_LIST; // 4J - Brought forward from Java 1.8
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if( particles[l][t][list].size() >= maxParticles)
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{
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particles[l][t][list].pop_front();
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}
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particles[l][t][list].push_back(p);
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}
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void ParticleEngine::tick()
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@@ -41,22 +63,25 @@ void ParticleEngine::tick()
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{
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for (int tt = 0; tt < TEXTURE_COUNT; tt++)
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{
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for (unsigned int i = 0; i < particles[l][tt].size(); i++)
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for( int list = 0; list < LIST_COUNT; list++ ) // 4J - Brought forward from Java 1.8
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{
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shared_ptr<Particle> p = particles[l][tt][i];
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p->tick();
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if (p->removed)
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for (unsigned int i = 0; i < particles[l][tt][list].size(); i++)
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{
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particles[l][tt][i] = particles[l][tt].back();
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particles[l][tt].pop_back();
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i--;
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shared_ptr<Particle> p = particles[l][tt][list][i];
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p->tick();
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if (p->removed)
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{
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particles[l][tt][list][i] = particles[l][tt][list].back();
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particles[l][tt][list].pop_back();
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i--;
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}
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}
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}
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}
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}
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}
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void ParticleEngine::render(shared_ptr<Entity> player, float a)
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void ParticleEngine::render(shared_ptr<Entity> player, float a, int list)
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{
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// 4J - change brought forward from 1.2.3
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float xa = Camera::xa;
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@@ -70,55 +95,61 @@ void ParticleEngine::render(shared_ptr<Entity> player, float a)
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Particle::yOff = (player->yOld + (player->y - player->yOld) * a);
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Particle::zOff = (player->zOld + (player->z - player->zOld) * a);
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int l = level->dimension->id == 0 ? 0 : ( level->dimension->id == -1 ? 1 : 2 );
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for (int tt = 0; tt < TEXTURE_COUNT; tt++)
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glAlphaFunc(GL_GREATER, 1.0f / 255.0f);
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for (int tt = 0; tt < TEXTURE_COUNT; tt++)
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{
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if(tt == ENTITY_PARTICLE_TEXTURE) continue;
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if (particles[l][tt].empty()) continue;
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MemSect(31);
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if (tt == MISC_TEXTURE || tt == DRAGON_BREATH_TEXTURE) textures->bindTexture(TN_PARTICLES); // 4J was L"/particles.png"
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if (tt == TERRAIN_TEXTURE) textures->bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
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if (tt == ITEM_TEXTURE) textures->bindTexture(TN_GUI_ITEMS); // 4J was L"/gui/items.png"
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MemSect(0);
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Tesselator *t = Tesselator::getInstance();
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glColor4f(1.0f, 1.0f, 1.0f, 1);
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#if 0
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// Note that these changes were brought in from java (1.5ish), but as with the java version, break rendering of the particles
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// next to water - removing for now
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glDepthMask(false);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glAlphaFunc(GL_GREATER, 1.0f / 255.0f);
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#endif
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t->begin();
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for (unsigned int i = 0; i < particles[l][tt].size(); i++)
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if (!particles[l][tt][list].empty())
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{
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if(t->hasMaxVertices())
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switch (list)
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{
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t->end();
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t->begin();
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}
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shared_ptr<Particle> p = particles[l][tt][i];
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if (SharedConstants::TEXTURE_LIGHTING) // 4J - change brought forward from 1.8.2
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{
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t->tex2(p->getLightColor(a));
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case TRANSLUCENT_LIST:
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glDepthMask(false);
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break;
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case OPAQUE_LIST:
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glDepthMask(true);
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break;
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}
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p->render(t, a, xa, ya, za, xa2, za2);
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}
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t->end();
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#if 0
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// See comment in previous removed section
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glDisable(GL_BLEND);
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glDepthMask(true);
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glAlphaFunc(GL_GREATER, .1f);
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#endif
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MemSect(31);
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if (tt == MISC_TEXTURE || tt == DRAGON_BREATH_TEXTURE) textures->bindTexture(&PARTICLES_LOCATION);
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if (tt == TERRAIN_TEXTURE) textures->bindTexture(&TextureAtlas::LOCATION_BLOCKS);
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if (tt == ITEM_TEXTURE) textures->bindTexture(&TextureAtlas::LOCATION_ITEMS);
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MemSect(0);
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Tesselator *t = Tesselator::getInstance();
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glColor4f(1.0f, 1.0f, 1.0f, 1);
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t->begin();
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for (unsigned int i = 0; i < particles[l][tt][list].size(); i++)
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{
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if(t->hasMaxVertices())
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{
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t->end();
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t->begin();
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}
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shared_ptr<Particle> p = particles[l][tt][list][i];
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if (SharedConstants::TEXTURE_LIGHTING) // 4J - change brought forward from 1.8.2
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{
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t->tex2(p->getLightColor(a));
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}
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p->render(t, a, xa, ya, za, xa2, za2);
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}
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t->end();
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}
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}
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glDisable(GL_BLEND);
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glDepthMask(true);
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glAlphaFunc(GL_GREATER, .1f);
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}
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void ParticleEngine::renderLit(shared_ptr<Entity> player, float a)
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void ParticleEngine::renderLit(shared_ptr<Entity> player, float a, int list)
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{
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// 4J - added. We call this before ParticleEngine::render in the general render per player, so if we
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// don't set this here then the offsets will be from the previous player - a single frame lag for the
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@@ -137,19 +168,21 @@ void ParticleEngine::renderLit(shared_ptr<Entity> player, float a)
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int l = level->dimension->id == 0 ? 0 : ( level->dimension->id == -1 ? 1 : 2 );
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int tt = ENTITY_PARTICLE_TEXTURE;
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if (particles[l][tt].empty()) return;
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Tesselator *t = Tesselator::getInstance();
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for (unsigned int i = 0; i < particles[l][tt].size(); i++)
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if( !particles[l][tt][list].empty() )
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{
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shared_ptr<Particle> p = particles[l][tt][i];
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if (SharedConstants::TEXTURE_LIGHTING) // 4J - change brought forward from 1.8.2
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Tesselator *t = Tesselator::getInstance();
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for (unsigned int i = 0; i < particles[l][tt][list].size(); i++)
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{
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t->tex2(p->getLightColor(a));
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}
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p->render(t, a, xa, ya, za, xa2, za2);
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}
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shared_ptr<Particle> p = particles[l][tt][list][i];
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if (SharedConstants::TEXTURE_LIGHTING) // 4J - change brought forward from 1.8.2
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{
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t->tex2(p->getLightColor(a));
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}
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p->render(t, a, xa, ya, za, xa2, za2);
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}
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}
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}
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void ParticleEngine::setLevel(Level *level)
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@@ -162,7 +195,10 @@ void ParticleEngine::setLevel(Level *level)
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{
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for (int tt = 0; tt < TEXTURE_COUNT; tt++)
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{
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particles[l][tt].clear();
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for( int list = 0; list < LIST_COUNT; list++ )
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{
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particles[l][tt][list].clear();
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}
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}
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}
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}
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@@ -205,8 +241,41 @@ void ParticleEngine::crack(int x, int y, int z, int face)
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}
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void ParticleEngine::markTranslucent(shared_ptr<Particle> particle)
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{
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moveParticleInList(particle, OPAQUE_LIST, TRANSLUCENT_LIST);
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}
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void ParticleEngine::markOpaque(shared_ptr<Particle> particle)
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{
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moveParticleInList(particle, TRANSLUCENT_LIST, OPAQUE_LIST);
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}
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void ParticleEngine::moveParticleInList(shared_ptr<Particle> particle, int source, int destination)
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{
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int l = particle->level->dimension->id == 0 ? 0 : ( particle->level->dimension->id == -1 ? 1 : 2);
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for (int tt = 0; tt < TEXTURE_COUNT; tt++)
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{
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AUTO_VAR(it, find(particles[l][tt][source].begin(), particles[l][tt][source].end(), particle) );
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if(it != particles[l][tt][source].end() )
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{
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(*it) = particles[l][tt][source].back();
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particles[l][tt][source].pop_back();
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particles[l][tt][destination].push_back(particle);
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}
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}
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}
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wstring ParticleEngine::countParticles()
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{
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int l = level->dimension->id == 0 ? 0 : (level->dimension->id == -1 ? 1 : 2 );
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return _toString<int>((int)(particles[l][0].size() + particles[l][1].size() + particles[l][2].size()));
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int total = 0;
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for( int tt = 0; tt < TEXTURE_COUNT; tt++ )
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{
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for( int list = 0; list < LIST_COUNT; list++ )
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{
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total += particles[l][tt][list].size();
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}
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}
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return _toString<int>(total);
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}
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