feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -6,6 +6,8 @@
#include "..\Minecraft.World\Random.h"
#include "..\Minecraft.World\Mth.h"
ResourceLocation PaintingRenderer::PAINTING_LOCATION(TN_ART_KZ);
PaintingRenderer::PaintingRenderer()
{
random = new Random();
@@ -22,7 +24,7 @@ void PaintingRenderer::render(shared_ptr<Entity> _painting, double x, double y,
glTranslatef((float)x, (float)y, (float)z);
glRotatef(rot, 0, 1, 0);
glEnable(GL_RESCALE_NORMAL);
bindTexture(TN_ART_KZ); // 4J was L"/art/kz.png"
bindTexture(painting); // 4J was L"/art/kz.png"
Painting::Motive *motive = painting->motive;
@@ -35,82 +37,85 @@ void PaintingRenderer::render(shared_ptr<Entity> _painting, double x, double y,
void PaintingRenderer::renderPainting(shared_ptr<Painting> painting, int w, int h, int uo, int vo)
{
float xx0 = -w / 2.0f;
float yy0 = -h / 2.0f;
float xx0 = -w / 2.0f;
float yy0 = -h / 2.0f;
float z0 = -0.5f;
float z1 = +0.5f;
float edgeWidth = 0.5f;
for (int xs = 0; xs < w / 16; xs++)
for (int ys = 0; ys < h / 16; ys++)
{
float x0 = xx0 + (xs + 1) * 16;
float x1 = xx0 + (xs) * 16;
float y0 = yy0 + (ys + 1) * 16;
float y1 = yy0 + (ys) * 16;
// Back
float bu0 = (12 * 16) / 256.0f;
float bu1 = (12 * 16 + 16) / 256.0f;
float bv0 = (0) / 256.0f;
float bv1 = (0 + 16) / 256.0f;
setBrightness(painting, (x0 + x1) / 2, (y0 + y1) / 2);
// Border
float uu0 = (12 * 16) / 256.0f;
float uu1 = (12 * 16 + 16) / 256.0f;
float uv0 = (0.5f) / 256.0f;
float uv1 = (0.5f) / 256.0f;
float fu0 = (uo + w - (xs) * 16) / 256.0f;
float fu1 = (uo + w - (xs + 1) * 16) / 256.0f;
float fv0 = (vo + h - (ys) * 16) / 256.0f;
float fv1 = (vo + h - (ys + 1) * 16) / 256.0f;
// Border
float su0 = (12 * 16 + 0.5f) / 256.0f;
float su1 = (12 * 16 + 0.5f) / 256.0f;
float sv0 = (0) / 256.0f;
float sv1 = (0 + 16) / 256.0f;
float bu0 = (12 * 16) / 256.0f;
float bu1 = (12 * 16 + 16) / 256.0f;
float bv0 = (0) / 256.0f;
float bv1 = (0 + 16) / 256.0f;
for (int xs = 0; xs < w / 16; xs++)
{
for (int ys = 0; ys < h / 16; ys++) {
float x0 = xx0 + (xs + 1) * 16;
float x1 = xx0 + (xs) * 16;
float y0 = yy0 + (ys + 1) * 16;
float y1 = yy0 + (ys) * 16;
float uu0 = (12 * 16) / 256.0f;
float uu1 = (12 * 16 + 16) / 256.0f;
float uv0 = (0.5f) / 256.0f;
float uv1 = (0.5f) / 256.0f;
setBrightness(painting, (x0 + x1) / 2, (y0 + y1) / 2);
float su0 = (12 * 16 + 0.5f) / 256.0f;
float su1 = (12 * 16 + 0.5f) / 256.0f;
float sv0 = (0) / 256.0f;
float sv1 = (0 + 16) / 256.0f;
// Painting
float fu0 = (uo + w - (xs) * 16) / 256.0f;
float fu1 = (uo + w - (xs + 1) * 16) / 256.0f;
float fv0 = (vo + h - (ys) * 16) / 256.0f;
float fv1 = (vo + h - (ys + 1) * 16) / 256.0f;
Tesselator *t = Tesselator::getInstance();
t->begin();
t->normal(0, 0, -1);
t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( fu1), (float)( fv0));
t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( fu0), (float)( fv0));
t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( fu0), (float)( fv1));
t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( fu1), (float)( fv1));
Tesselator *t = Tesselator::getInstance();
t->begin();
t->normal(0, 0, -1);
t->vertexUV(x0, y1, -edgeWidth, fu1, fv0);
t->vertexUV(x1, y1, -edgeWidth, fu0, fv0);
t->vertexUV(x1, y0, -edgeWidth, fu0, fv1);
t->vertexUV(x0, y0, -edgeWidth, fu1, fv1);
t->normal(0, 0, 1);
t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( bu0), (float)( bv0));
t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( bu1), (float)( bv0));
t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( bu1), (float)( bv1));
t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( bu0), (float)( bv1));
t->normal(0, 1, 0);
t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( uu0), (float)( uv0));
t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( uu1), (float)( uv0));
t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( uu1), (float)( uv1));
t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( uu0), (float)( uv1));
t->normal(0, -1, 0);
t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( uu0), (float)( uv0));
t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( uu1), (float)( uv0));
t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( uu1), (float)( uv1));
t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( uu0), (float)( uv1));
t->normal(-1, 0, 0);
t->vertexUV((float)(x0), (float)( y0), (float)( z1), (float)( su1), (float)( sv0));
t->vertexUV((float)(x0), (float)( y1), (float)( z1), (float)( su1), (float)( sv1));
t->vertexUV((float)(x0), (float)( y1), (float)( z0), (float)( su0), (float)( sv1));
t->vertexUV((float)(x0), (float)( y0), (float)( z0), (float)( su0), (float)( sv0));
t->normal(1, 0, 0);
t->vertexUV((float)(x1), (float)( y0), (float)( z0), (float)( su1), (float)( sv0));
t->vertexUV((float)(x1), (float)( y1), (float)( z0), (float)( su1), (float)( sv1));
t->vertexUV((float)(x1), (float)( y1), (float)( z1), (float)( su0), (float)( sv1));
t->vertexUV((float)(x1), (float)( y0), (float)( z1), (float)( su0), (float)( sv0));
t->end();
}
t->normal(0, 0, 1);
t->vertexUV(x0, y0, edgeWidth, bu0, bv0);
t->vertexUV(x1, y0, edgeWidth, bu1, bv0);
t->vertexUV(x1, y1, edgeWidth, bu1, bv1);
t->vertexUV(x0, y1, edgeWidth, bu0, bv1);
t->normal(0, 1, 0);
t->vertexUV(x0, y0, -edgeWidth, uu0, uv0);
t->vertexUV(x1, y0, -edgeWidth, uu1, uv0);
t->vertexUV(x1, y0, edgeWidth, uu1, uv1);
t->vertexUV(x0, y0, edgeWidth, uu0, uv1);
t->normal(0, -1, 0);
t->vertexUV(x0, y1, edgeWidth, uu0, uv0);
t->vertexUV(x1, y1, edgeWidth, uu1, uv0);
t->vertexUV(x1, y1, -edgeWidth, uu1, uv1);
t->vertexUV(x0, y1, -edgeWidth, uu0, uv1);
t->normal(-1, 0, 0);
t->vertexUV(x0, y0, edgeWidth, su1, sv0);
t->vertexUV(x0, y1, edgeWidth, su1, sv1);
t->vertexUV(x0, y1, -edgeWidth, su0, sv1);
t->vertexUV(x0, y0, -edgeWidth, su0, sv0);
t->normal(1, 0, 0);
t->vertexUV(x1, y0, -edgeWidth, su1, sv0);
t->vertexUV(x1, y1, -edgeWidth, su1, sv1);
t->vertexUV(x1, y1, edgeWidth, su0, sv1);
t->vertexUV(x1, y0, edgeWidth, su0, sv0);
t->end();
}
}
}
void PaintingRenderer::setBrightness(shared_ptr<Painting> painting, float ss, float ya)
@@ -128,4 +133,9 @@ void PaintingRenderer::setBrightness(shared_ptr<Painting> painting, float ss, fl
int v = col / 65536;
glMultiTexCoord2f(0, u, v);
glColor3f(1, 1, 1);
}
ResourceLocation *PaintingRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &PAINTING_LOCATION;
}