feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -104,7 +104,6 @@ public:
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static void GetInviteDataAndProcess(sce::Toolkit::NP::MessageAttachment* pInvite);
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static bool GetAdhocStatus() { return m_adhocStatus; }
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int sendDataPacket(SceNetInAddr addr, EAdhocDataTag tag, void* data, int dataSize);
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int sendDataPacket(SceNetInAddr addr, void* data, int dataSize);
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@@ -125,6 +124,7 @@ private:
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bool m_nextIdleReasonIsFull;
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bool m_isHosting;
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SceNetInAddr m_localIPAddr;
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SceNetInAddr m_hostIPAddr;
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SceNpMatching2RoomMemberId m_localMemberId;
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SceNpMatching2RoomMemberId m_hostMemberId; // if we're not the host
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int m_localPlayerCount;
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@@ -316,6 +316,7 @@ private:
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public:
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static void AttemptPSNSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed = false);
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static void AttemptAdhocSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed = false);
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static int (*s_SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad);
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static bool s_signInCompleteCallbackIfFailed;
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static void *s_SignInCompleteParam;
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