feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -31,6 +31,7 @@ class HelloSyncInfo
public:
SQRNetworkManager::PresenceSyncInfo m_presenceSyncInfo;
GameSessionData m_gameSessionData;
SQRNetworkManager::RoomSyncData m_roomSyncData;
};
@@ -64,6 +65,7 @@ bool SQRNetworkManager_AdHoc_Vita::b_inviteRecvGUIRunning = false;
//unsigned int SQRNetworkManager_AdHoc_Vita::RoomSyncData::playerCount = 0;
SQRNetworkManager_AdHoc_Vita* s_pAdhocVitaManager;// have to use a static var for this as the callback function doesn't take an arg
static bool s_attemptSignInAdhoc = true; // false if we're trying to sign in to the PSN while in adhoc mode, so we can ignore the error if it fails
// This maps internal to extern states, and needs to match element-by-element the eSQRNetworkManagerInternalState enumerated type
const SQRNetworkManager_AdHoc_Vita::eSQRNetworkManagerState SQRNetworkManager_AdHoc_Vita::m_INTtoEXTStateMappings[SQRNetworkManager_AdHoc_Vita::SNM_INT_STATE_COUNT] =
@@ -134,6 +136,7 @@ SQRNetworkManager_AdHoc_Vita::SQRNetworkManager_AdHoc_Vita(ISQRNetworkManagerLis
InitializeCriticalSection(&m_csRoomSyncData);
InitializeCriticalSection(&m_csPlayerState);
InitializeCriticalSection(&m_csStateChangeQueue);
InitializeCriticalSection(&m_csAckQueue);
memset( &m_roomSyncData,0,sizeof(m_roomSyncData)); // MGH - added to fix problem when joining a full room, and the sync data wasn't populated
@@ -482,6 +485,7 @@ void SQRNetworkManager_AdHoc_Vita::InitialiseAfterOnline()
// General tick function to be called from main game loop - any internal tick functions should be called from here.
void SQRNetworkManager_AdHoc_Vita::Tick()
{
TickWriteAcks();
OnlineCheck();
int ret;
if((ret = sceNetCtlCheckCallback()) < 0 )
@@ -494,6 +498,17 @@ void SQRNetworkManager_AdHoc_Vita::Tick()
TickRichPresence();
// TickInviteGUI(); // TODO
// to fix the crash when spamming the x button on signing in to PSN, don't bring up all the disconnect stuff till the pause menu disappears
if(!ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
{
if(!m_offlineGame && m_bLinkDisconnected)
{
m_bLinkDisconnected = false;
m_listener->HandleDisconnect(false);
}
}
// if( ( m_gameBootInvite m) && ( s_safeToRespondToGameBootInvite ) )
// {
// m_listener->HandleInviteReceived( ProfileManager.GetPrimaryPad(), m_gameBootInvite );
@@ -678,6 +693,7 @@ void SQRNetworkManager_AdHoc_Vita::UpdateExternalRoomData()
CPlatformNetworkManagerSony::SetSQRPresenceInfoFromExtData( &presenceInfo.m_presenceSyncInfo, m_joinExtData, m_room, m_serverId );
assert(m_joinExtDataSize == sizeof(GameSessionData));
memcpy(&presenceInfo.m_gameSessionData, m_joinExtData, sizeof(GameSessionData));
memcpy(&presenceInfo.m_roomSyncData, &m_roomSyncData, sizeof(RoomSyncData));
SQRNetworkManager_AdHoc_Vita::UpdateRichPresenceCustomData(&presenceInfo, sizeof(HelloSyncInfo) );
// OrbisNPToolkit::createNPSession();
}
@@ -1086,6 +1102,7 @@ void SQRNetworkManager_AdHoc_Vita::ResetToIdle()
}
memset( m_aRoomSlotPlayers, 0, sizeof(m_aRoomSlotPlayers) );
memset( &m_roomSyncData,0,sizeof(m_roomSyncData));
m_hostMemberId = 0;
LeaveCriticalSection(&m_csRoomSyncData);
SetState(SNM_INT_STATE_IDLE);
if(sc_voiceChatEnabled)
@@ -1147,6 +1164,8 @@ bool SQRNetworkManager_AdHoc_Vita::JoinRoom(SceNetInAddr netAddr, int localPlaye
int err = sceNetAdhocMatchingSelectTarget(m_matchingContext, &netAddr, 0, NULL);
m_hostMemberId = getRoomMemberID(&netAddr);
m_hostIPAddr = netAddr;
assert(err == SCE_OK);
return (err == SCE_OK); //GetServerContext( serverId );
@@ -1187,6 +1206,16 @@ void SQRNetworkManager_AdHoc_Vita::LeaveRoom(bool bActuallyLeaveRoom)
// SceNpMatching2LeaveRoomRequest reqParam;
// memset( &reqParam, 0, sizeof(reqParam) );
// reqParam.roomId = m_room;
if(!m_isHosting)
{
int ret = sceNetAdhocMatchingCancelTarget(m_matchingContext, &m_hostIPAddr);
if (ret < 0)
{
app.DebugPrintf("sceNetAdhocMatchingCancelTarget error :[%d] [%x]\n",ret,ret) ;
assert(0);
}
}
SetState(SNM_INT_STATE_LEAVING);
@@ -1774,6 +1803,7 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
CPlatformNetworkManagerSony::MallocAndSetExtDataFromSQRPresenceInfo(&result.m_RoomExtDataReceived, &pso->m_presenceSyncInfo);
result.m_gameSessionData = malloc(sizeof(GameSessionData));
memcpy(result.m_gameSessionData, &pso->m_gameSessionData, sizeof(GameSessionData));
memcpy(&result.m_roomSyncData, &pso->m_roomSyncData, sizeof(RoomSyncData));
// check we don't have this already
int currIndex = -1;
bool bChanged = false;
@@ -1786,6 +1816,8 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
bChanged = true;
if(memcmp(&result.m_roomSyncData, &manager->m_aFriendSearchResults[i].m_roomSyncData, sizeof(RoomSyncData)) != 0)
bChanged = true;
if(memcmp(&result.m_roomSyncData, &manager->m_aFriendSearchResults[i].m_roomSyncData, sizeof(RoomSyncData)) != 0)
bChanged = true;
break;
}
}
@@ -1793,6 +1825,7 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
manager->m_aFriendSearchResults.erase(manager->m_aFriendSearchResults.begin() + currIndex);
if(currIndex<0 || bChanged)
manager->m_aFriendSearchResults.push_back(result);
app.DebugPrintf("m_aFriendSearchResults playerCount : %d\n", result.m_roomSyncData.players[0].m_playerCount);
}
}
else
@@ -1891,13 +1924,16 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
break;
case SCE_NET_ADHOC_MATCHING_EVENT_LEAVE: // The participation agreement was canceled by the target player
case SCE_NET_ADHOC_MATCHING_EVENT_DENY:
case SCE_NET_ADHOC_MATCHING_EVENT_LEAVE: // The participation agreement was canceled by the target player
case SCE_NET_ADHOC_MATCHING_EVENT_CANCEL: // The join request was canceled by the client
case SCE_NET_ADHOC_MATCHING_EVENT_ERROR: // A protocol error occurred
case SCE_NET_ADHOC_MATCHING_EVENT_TIMEOUT: // The participation agreement was canceled because of a Keep Alive timeout
case SCE_NET_ADHOC_MATCHING_EVENT_DATA_TIMEOUT:
app.SetDisconnectReason(DisconnectPacket::eDisconnect_TimeOut);
if(event == SCE_NET_ADHOC_MATCHING_EVENT_DENY)
app.SetDisconnectReason(DisconnectPacket::eDisconnect_ServerFull);
else
app.SetDisconnectReason(DisconnectPacket::eDisconnect_TimeOut);
ret = sceNetAdhocMatchingCancelTarget(manager->m_matchingContext, peer);
if ( ret < 0 )
{
@@ -1910,7 +1946,12 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
{
app.DebugPrintf("P2P SCE_NET_ADHOC_MATCHING_EVENT_BYE Received!!\n");
if(event == SCE_NET_ADHOC_MATCHING_EVENT_BYE && ! manager->IsInSession()) //
{
// the BYE event comes through like the HELLO event, so even even if we're not connected
// so make sure we're actually in session
break;
}
SceNpMatching2RoomMemberId peerMemberId = getRoomMemberID(peer);
if( manager->m_isHosting )
{
@@ -2510,7 +2551,10 @@ void SQRNetworkManager_AdHoc_Vita::updateNetCheckDialog()
// SCE_COMMON_DIALOG_RESULT_ABORTED
// Failed, or user may have decided not to sign in - maybe need to differentiate here
SetState(SNM_INT_STATE_INITIALISE_FAILED);
if(s_attemptSignInAdhoc) // don't fail if it was an attempted PSN signin
{
SetState(SNM_INT_STATE_INITIALISE_FAILED);
}
if( s_SignInCompleteCallbackFn )
{
if( s_signInCompleteCallbackIfFailed )
@@ -2606,14 +2650,8 @@ void SQRNetworkManager_AdHoc_Vita::RudpContextCallback(int ctx_id, int event_id,
}
else
{
unsigned int dataSize = sceRudpGetSizeReadable(ctx_id);
unsigned char* buffer = (unsigned char*)malloc(dataSize);
unsigned int bytesRead = sceRudpRead( ctx_id, buffer, dataSize, 0, NULL );
assert(bytesRead == dataSize);
unsigned char* bufferPos = buffer;
unsigned int dataLeft = dataSize;
SQRNetworkPlayer *playerIncomingData = manager->GetPlayerFromRudpCtx( ctx_id );
unsigned int dataSize = playerIncomingData->GetPacketDataSize();
// If we're the host, and this player hasn't yet had its small id confirmed, then the first byte sent to us should be this id
if( manager->m_isHosting )
{
@@ -2623,10 +2661,16 @@ void SQRNetworkManager_AdHoc_Vita::RudpContextCallback(int ctx_id, int event_id,
if( dataSize >= sizeof(SQRNetworkPlayer::InitSendData) )
{
SQRNetworkPlayer::InitSendData ISD;
memcpy(&ISD, bufferPos, sizeof(SQRNetworkPlayer::InitSendData));
manager->NetworkPlayerInitialDataReceived(playerFrom, &ISD);
dataLeft -= sizeof(SQRNetworkPlayer::InitSendData);
bufferPos += sizeof(SQRNetworkPlayer::InitSendData);
int bytesRead = playerFrom->ReadDataPacket( &ISD, sizeof(SQRNetworkPlayer::InitSendData));
if( bytesRead == sizeof(SQRNetworkPlayer::InitSendData) )
{
manager->NetworkPlayerInitialDataReceived(playerFrom, &ISD);
dataSize -= sizeof(SQRNetworkPlayer::InitSendData);
}
else
{
assert(false);
}
}
else
{
@@ -2635,28 +2679,32 @@ void SQRNetworkManager_AdHoc_Vita::RudpContextCallback(int ctx_id, int event_id,
}
}
if( dataLeft > 0 )
if( dataSize > 0 )
{
SQRNetworkPlayer *playerFrom, *playerTo;
if( manager->m_isHosting )
unsigned char *data = new unsigned char [ dataSize ];
int bytesRead = playerIncomingData->ReadDataPacket( data, dataSize );
if( bytesRead > 0 )
{
// Data always going from a remote player, to the host
playerFrom = manager->GetPlayerFromRudpCtx( ctx_id );
playerTo = manager->m_aRoomSlotPlayers[0];
}
else
{
// Data always going from host player, to a local player
playerFrom = manager->m_aRoomSlotPlayers[0];
playerTo = manager->GetPlayerFromRudpCtx( ctx_id );
}
if( ( playerFrom != NULL ) && ( playerTo != NULL ) )
{
manager->m_listener->HandleDataReceived( playerFrom, playerTo, bufferPos, dataLeft );
SQRNetworkPlayer *playerFrom, *playerTo;
if( manager->m_isHosting )
{
// Data always going from a remote player, to the host
playerFrom = manager->GetPlayerFromRudpCtx( ctx_id );
playerTo = manager->m_aRoomSlotPlayers[0];
}
else
{
// Data always going from host player, to a local player
playerFrom = manager->m_aRoomSlotPlayers[0];
playerTo = manager->GetPlayerFromRudpCtx( ctx_id );
}
if( ( playerFrom != NULL ) && ( playerTo != NULL ) )
{
manager->m_listener->HandleDataReceived( playerFrom, playerTo, data, bytesRead );
}
}
delete [] data;
}
delete buffer;
}
}
break;
@@ -2682,16 +2730,20 @@ void SQRNetworkManager_AdHoc_Vita::NetCtlCallback(int eventType, void *arg)
SQRNetworkManager_AdHoc_Vita *manager = (SQRNetworkManager_AdHoc_Vita *)arg;
// Oddly, the disconnect event comes in with a new state of "CELL_NET_CTL_STATE_Connecting"... looks like the event is more important than the state to
// determine what has just happened
if( eventType == SCE_NET_CTL_EVENT_TYPE_DISCONNECTED)// CELL_NET_CTL_EVENT_LINK_DISCONNECTED )
switch(eventType)
{
case SCE_NET_CTL_EVENT_TYPE_DISCONNECTED:
case SCE_NET_CTL_EVENT_TYPE_DISCONNECT_REQ_FINISHED:
manager->m_bLinkDisconnected = true;
manager->m_listener->HandleDisconnect(false);
}
else //if( event == CELL_NET_CTL_EVENT_ESTABLISH )
{
// manager->m_listener->HandleDisconnect(true, true);
break;
case SCE_NET_CTL_EVENT_TYPE_IPOBTAINED:
manager->m_bLinkDisconnected = false;
break;
default:
assert(0);
break;
}
}
// Called when the context has been created, and we are intending to create a room.
@@ -2877,16 +2929,18 @@ bool SQRNetworkManager_AdHoc_Vita::ForceErrorPoint(eSQRForceError err)
}
#endif
void SQRNetworkManager_AdHoc_Vita::AttemptPSNSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed/*=false*/)
void SQRNetworkManager_AdHoc_Vita::AttemptAdhocSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed/*=false*/)
{
s_SignInCompleteCallbackFn = SignInCompleteCallbackFn;
s_signInCompleteCallbackIfFailed = callIfFailed;
s_SignInCompleteParam = pParam;
app.DebugPrintf("s_SignInCompleteCallbackFn - 0x%08x : s_SignInCompleteParam - 0x%08x\n", (unsigned int)s_SignInCompleteCallbackFn, (unsigned int)s_SignInCompleteParam);
SceNetCheckDialogParam param;
memset(&param, 0x00, sizeof(param));
sceNetCheckDialogParamInit(&param);
s_attemptSignInAdhoc = true; // so we know which sign in we're trying to make in the netCheckUpdate
SceNetAdhocctlGroupName groupName;
memset(groupName.data, 0x00, SCE_NET_ADHOCCTL_GROUPNAME_LEN);
@@ -2915,6 +2969,82 @@ void SQRNetworkManager_AdHoc_Vita::AttemptPSNSignIn(int (*SignInCompleteCallback
}
}
void SQRNetworkManager_AdHoc_Vita::AttemptPSNSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed/*=false*/)
{
s_SignInCompleteCallbackFn = SignInCompleteCallbackFn;
s_signInCompleteCallbackIfFailed = callIfFailed;
s_SignInCompleteParam = pParam;
app.DebugPrintf("s_SignInCompleteCallbackFn - 0x%08x : s_SignInCompleteParam - 0x%08x\n", (unsigned int)s_SignInCompleteCallbackFn, (unsigned int)s_SignInCompleteParam);
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
{
// if the adhoc connection is running, kill it here
sceNetCtlAdhocDisconnect();
}
SceNetCheckDialogParam param;
memset(&param, 0x00, sizeof(param));
sceNetCheckDialogParamInit(&param);
param.mode = SCE_NETCHECK_DIALOG_MODE_PSN_ONLINE;
param.defaultAgeRestriction = ProfileManager.GetMinimumAge();
s_attemptSignInAdhoc = false; // so we know which sign in we're trying to make in the netCheckUpdate
// -------------------------------------------------------------
// MGH - this code is duplicated in the PSN network manager now too, so any changes will have to be made there too
// -------------------------------------------------------------
//CD - Only add if EU sku, not SCEA or SCEJ
if( app.GetProductSKU() == e_sku_SCEE )
{
//CD - Added Country age restrictions
SceNetCheckDialogAgeRestriction restrictions[5];
memset( restrictions, 0x0, sizeof(SceNetCheckDialogAgeRestriction) * 5 );
//Germany
restrictions[0].age = ProfileManager.GetGermanyMinimumAge();
memcpy( restrictions[0].countryCode, "de", 2 );
//Russia
restrictions[1].age = ProfileManager.GetRussiaMinimumAge();
memcpy( restrictions[1].countryCode, "ru", 2 );
//Australia
restrictions[2].age = ProfileManager.GetAustraliaMinimumAge();
memcpy( restrictions[2].countryCode, "au", 2 );
//Japan
restrictions[3].age = ProfileManager.GetJapanMinimumAge();
memcpy( restrictions[3].countryCode, "jp", 2 );
//Korea
restrictions[4].age = ProfileManager.GetKoreaMinimumAge();
memcpy( restrictions[4].countryCode, "kr", 2 );
//Set
param.ageRestriction = restrictions;
param.ageRestrictionCount = 5;
}
memcpy(&param.npCommunicationId.data, &s_npCommunicationId, sizeof(s_npCommunicationId));
param.npCommunicationId.term = '\0';
param.npCommunicationId.num = 0;
int ret = sceNetCheckDialogInit(&param);
ProfileManager.SetSysUIShowing( true );
app.DebugPrintf("------------>>>>>>>> sceNetCheckDialogInit : PSN Mode\n");
if( ret < 0 )
{
if(s_SignInCompleteCallbackFn) // MGH - added after crash on PS4
{
if( s_signInCompleteCallbackIfFailed )
{
s_SignInCompleteCallbackFn(s_SignInCompleteParam,false,0);
}
s_SignInCompleteCallbackFn = NULL;
}
}
}
int SQRNetworkManager_AdHoc_Vita::SetRichPresence(const void *data)
{
const sce::Toolkit::NP::PresenceDetails *newPresenceInfo = (const sce::Toolkit::NP::PresenceDetails *)data;
@@ -3010,6 +3140,7 @@ void SQRNetworkManager_AdHoc_Vita::SetPresenceDataStartHostingGame()
CPlatformNetworkManagerSony::SetSQRPresenceInfoFromExtData( &presenceInfo.m_presenceSyncInfo, m_joinExtData, m_room, m_serverId );
assert(m_joinExtDataSize == sizeof(GameSessionData));
memcpy(&presenceInfo.m_gameSessionData, m_joinExtData, sizeof(GameSessionData));
memcpy(&presenceInfo.m_roomSyncData, &m_roomSyncData, sizeof(RoomSyncData));
SQRNetworkManager_AdHoc_Vita::UpdateRichPresenceCustomData(&presenceInfo, sizeof(HelloSyncInfo) );
// OrbisNPToolkit::createNPSession();
}
@@ -3116,4 +3247,5 @@ void SQRNetworkManager_AdHoc_Vita::UpdateLocalIPAddress()
{
m_localIPAddr = localIPAddr;
}
}
}