feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -31,6 +31,7 @@ class HelloSyncInfo
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public:
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SQRNetworkManager::PresenceSyncInfo m_presenceSyncInfo;
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GameSessionData m_gameSessionData;
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SQRNetworkManager::RoomSyncData m_roomSyncData;
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};
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@@ -64,6 +65,7 @@ bool SQRNetworkManager_AdHoc_Vita::b_inviteRecvGUIRunning = false;
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//unsigned int SQRNetworkManager_AdHoc_Vita::RoomSyncData::playerCount = 0;
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SQRNetworkManager_AdHoc_Vita* s_pAdhocVitaManager;// have to use a static var for this as the callback function doesn't take an arg
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static bool s_attemptSignInAdhoc = true; // false if we're trying to sign in to the PSN while in adhoc mode, so we can ignore the error if it fails
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// This maps internal to extern states, and needs to match element-by-element the eSQRNetworkManagerInternalState enumerated type
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const SQRNetworkManager_AdHoc_Vita::eSQRNetworkManagerState SQRNetworkManager_AdHoc_Vita::m_INTtoEXTStateMappings[SQRNetworkManager_AdHoc_Vita::SNM_INT_STATE_COUNT] =
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@@ -134,6 +136,7 @@ SQRNetworkManager_AdHoc_Vita::SQRNetworkManager_AdHoc_Vita(ISQRNetworkManagerLis
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InitializeCriticalSection(&m_csRoomSyncData);
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InitializeCriticalSection(&m_csPlayerState);
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InitializeCriticalSection(&m_csStateChangeQueue);
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InitializeCriticalSection(&m_csAckQueue);
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memset( &m_roomSyncData,0,sizeof(m_roomSyncData)); // MGH - added to fix problem when joining a full room, and the sync data wasn't populated
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@@ -482,6 +485,7 @@ void SQRNetworkManager_AdHoc_Vita::InitialiseAfterOnline()
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// General tick function to be called from main game loop - any internal tick functions should be called from here.
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void SQRNetworkManager_AdHoc_Vita::Tick()
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{
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TickWriteAcks();
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OnlineCheck();
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int ret;
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if((ret = sceNetCtlCheckCallback()) < 0 )
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@@ -494,6 +498,17 @@ void SQRNetworkManager_AdHoc_Vita::Tick()
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TickRichPresence();
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// TickInviteGUI(); // TODO
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// to fix the crash when spamming the x button on signing in to PSN, don't bring up all the disconnect stuff till the pause menu disappears
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if(!ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
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{
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if(!m_offlineGame && m_bLinkDisconnected)
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{
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m_bLinkDisconnected = false;
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m_listener->HandleDisconnect(false);
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}
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}
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// if( ( m_gameBootInvite m) && ( s_safeToRespondToGameBootInvite ) )
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// {
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// m_listener->HandleInviteReceived( ProfileManager.GetPrimaryPad(), m_gameBootInvite );
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@@ -678,6 +693,7 @@ void SQRNetworkManager_AdHoc_Vita::UpdateExternalRoomData()
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CPlatformNetworkManagerSony::SetSQRPresenceInfoFromExtData( &presenceInfo.m_presenceSyncInfo, m_joinExtData, m_room, m_serverId );
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assert(m_joinExtDataSize == sizeof(GameSessionData));
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memcpy(&presenceInfo.m_gameSessionData, m_joinExtData, sizeof(GameSessionData));
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memcpy(&presenceInfo.m_roomSyncData, &m_roomSyncData, sizeof(RoomSyncData));
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SQRNetworkManager_AdHoc_Vita::UpdateRichPresenceCustomData(&presenceInfo, sizeof(HelloSyncInfo) );
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// OrbisNPToolkit::createNPSession();
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}
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@@ -1086,6 +1102,7 @@ void SQRNetworkManager_AdHoc_Vita::ResetToIdle()
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}
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memset( m_aRoomSlotPlayers, 0, sizeof(m_aRoomSlotPlayers) );
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memset( &m_roomSyncData,0,sizeof(m_roomSyncData));
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m_hostMemberId = 0;
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LeaveCriticalSection(&m_csRoomSyncData);
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SetState(SNM_INT_STATE_IDLE);
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if(sc_voiceChatEnabled)
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@@ -1147,6 +1164,8 @@ bool SQRNetworkManager_AdHoc_Vita::JoinRoom(SceNetInAddr netAddr, int localPlaye
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int err = sceNetAdhocMatchingSelectTarget(m_matchingContext, &netAddr, 0, NULL);
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m_hostMemberId = getRoomMemberID(&netAddr);
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m_hostIPAddr = netAddr;
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assert(err == SCE_OK);
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return (err == SCE_OK); //GetServerContext( serverId );
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@@ -1187,6 +1206,16 @@ void SQRNetworkManager_AdHoc_Vita::LeaveRoom(bool bActuallyLeaveRoom)
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// SceNpMatching2LeaveRoomRequest reqParam;
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// memset( &reqParam, 0, sizeof(reqParam) );
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// reqParam.roomId = m_room;
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if(!m_isHosting)
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{
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int ret = sceNetAdhocMatchingCancelTarget(m_matchingContext, &m_hostIPAddr);
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if (ret < 0)
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{
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app.DebugPrintf("sceNetAdhocMatchingCancelTarget error :[%d] [%x]\n",ret,ret) ;
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assert(0);
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}
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}
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SetState(SNM_INT_STATE_LEAVING);
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@@ -1774,6 +1803,7 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
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CPlatformNetworkManagerSony::MallocAndSetExtDataFromSQRPresenceInfo(&result.m_RoomExtDataReceived, &pso->m_presenceSyncInfo);
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result.m_gameSessionData = malloc(sizeof(GameSessionData));
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memcpy(result.m_gameSessionData, &pso->m_gameSessionData, sizeof(GameSessionData));
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memcpy(&result.m_roomSyncData, &pso->m_roomSyncData, sizeof(RoomSyncData));
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// check we don't have this already
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int currIndex = -1;
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bool bChanged = false;
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@@ -1786,6 +1816,8 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
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bChanged = true;
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if(memcmp(&result.m_roomSyncData, &manager->m_aFriendSearchResults[i].m_roomSyncData, sizeof(RoomSyncData)) != 0)
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bChanged = true;
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if(memcmp(&result.m_roomSyncData, &manager->m_aFriendSearchResults[i].m_roomSyncData, sizeof(RoomSyncData)) != 0)
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bChanged = true;
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break;
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}
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}
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@@ -1793,6 +1825,7 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
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manager->m_aFriendSearchResults.erase(manager->m_aFriendSearchResults.begin() + currIndex);
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if(currIndex<0 || bChanged)
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manager->m_aFriendSearchResults.push_back(result);
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app.DebugPrintf("m_aFriendSearchResults playerCount : %d\n", result.m_roomSyncData.players[0].m_playerCount);
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}
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}
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else
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@@ -1891,13 +1924,16 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
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break;
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case SCE_NET_ADHOC_MATCHING_EVENT_LEAVE: // The participation agreement was canceled by the target player
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case SCE_NET_ADHOC_MATCHING_EVENT_DENY:
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case SCE_NET_ADHOC_MATCHING_EVENT_LEAVE: // The participation agreement was canceled by the target player
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case SCE_NET_ADHOC_MATCHING_EVENT_CANCEL: // The join request was canceled by the client
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case SCE_NET_ADHOC_MATCHING_EVENT_ERROR: // A protocol error occurred
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case SCE_NET_ADHOC_MATCHING_EVENT_TIMEOUT: // The participation agreement was canceled because of a Keep Alive timeout
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case SCE_NET_ADHOC_MATCHING_EVENT_DATA_TIMEOUT:
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app.SetDisconnectReason(DisconnectPacket::eDisconnect_TimeOut);
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if(event == SCE_NET_ADHOC_MATCHING_EVENT_DENY)
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app.SetDisconnectReason(DisconnectPacket::eDisconnect_ServerFull);
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else
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app.SetDisconnectReason(DisconnectPacket::eDisconnect_TimeOut);
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ret = sceNetAdhocMatchingCancelTarget(manager->m_matchingContext, peer);
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if ( ret < 0 )
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{
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@@ -1910,7 +1946,12 @@ void SQRNetworkManager_AdHoc_Vita::MatchingEventHandler(int id, int event, SceNe
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{
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app.DebugPrintf("P2P SCE_NET_ADHOC_MATCHING_EVENT_BYE Received!!\n");
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if(event == SCE_NET_ADHOC_MATCHING_EVENT_BYE && ! manager->IsInSession()) //
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{
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// the BYE event comes through like the HELLO event, so even even if we're not connected
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// so make sure we're actually in session
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break;
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}
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SceNpMatching2RoomMemberId peerMemberId = getRoomMemberID(peer);
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if( manager->m_isHosting )
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{
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@@ -2510,7 +2551,10 @@ void SQRNetworkManager_AdHoc_Vita::updateNetCheckDialog()
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// SCE_COMMON_DIALOG_RESULT_ABORTED
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// Failed, or user may have decided not to sign in - maybe need to differentiate here
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SetState(SNM_INT_STATE_INITIALISE_FAILED);
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if(s_attemptSignInAdhoc) // don't fail if it was an attempted PSN signin
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{
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SetState(SNM_INT_STATE_INITIALISE_FAILED);
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}
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if( s_SignInCompleteCallbackFn )
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{
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if( s_signInCompleteCallbackIfFailed )
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@@ -2606,14 +2650,8 @@ void SQRNetworkManager_AdHoc_Vita::RudpContextCallback(int ctx_id, int event_id,
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}
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else
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{
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unsigned int dataSize = sceRudpGetSizeReadable(ctx_id);
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unsigned char* buffer = (unsigned char*)malloc(dataSize);
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unsigned int bytesRead = sceRudpRead( ctx_id, buffer, dataSize, 0, NULL );
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assert(bytesRead == dataSize);
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unsigned char* bufferPos = buffer;
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unsigned int dataLeft = dataSize;
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SQRNetworkPlayer *playerIncomingData = manager->GetPlayerFromRudpCtx( ctx_id );
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unsigned int dataSize = playerIncomingData->GetPacketDataSize();
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// If we're the host, and this player hasn't yet had its small id confirmed, then the first byte sent to us should be this id
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if( manager->m_isHosting )
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{
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@@ -2623,10 +2661,16 @@ void SQRNetworkManager_AdHoc_Vita::RudpContextCallback(int ctx_id, int event_id,
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if( dataSize >= sizeof(SQRNetworkPlayer::InitSendData) )
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{
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SQRNetworkPlayer::InitSendData ISD;
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memcpy(&ISD, bufferPos, sizeof(SQRNetworkPlayer::InitSendData));
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manager->NetworkPlayerInitialDataReceived(playerFrom, &ISD);
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dataLeft -= sizeof(SQRNetworkPlayer::InitSendData);
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bufferPos += sizeof(SQRNetworkPlayer::InitSendData);
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int bytesRead = playerFrom->ReadDataPacket( &ISD, sizeof(SQRNetworkPlayer::InitSendData));
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if( bytesRead == sizeof(SQRNetworkPlayer::InitSendData) )
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{
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manager->NetworkPlayerInitialDataReceived(playerFrom, &ISD);
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dataSize -= sizeof(SQRNetworkPlayer::InitSendData);
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}
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else
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{
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assert(false);
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}
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}
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else
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{
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@@ -2635,28 +2679,32 @@ void SQRNetworkManager_AdHoc_Vita::RudpContextCallback(int ctx_id, int event_id,
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}
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}
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if( dataLeft > 0 )
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if( dataSize > 0 )
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{
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SQRNetworkPlayer *playerFrom, *playerTo;
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if( manager->m_isHosting )
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unsigned char *data = new unsigned char [ dataSize ];
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int bytesRead = playerIncomingData->ReadDataPacket( data, dataSize );
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if( bytesRead > 0 )
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{
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// Data always going from a remote player, to the host
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playerFrom = manager->GetPlayerFromRudpCtx( ctx_id );
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playerTo = manager->m_aRoomSlotPlayers[0];
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}
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else
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{
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// Data always going from host player, to a local player
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playerFrom = manager->m_aRoomSlotPlayers[0];
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playerTo = manager->GetPlayerFromRudpCtx( ctx_id );
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}
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if( ( playerFrom != NULL ) && ( playerTo != NULL ) )
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{
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manager->m_listener->HandleDataReceived( playerFrom, playerTo, bufferPos, dataLeft );
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SQRNetworkPlayer *playerFrom, *playerTo;
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if( manager->m_isHosting )
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{
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// Data always going from a remote player, to the host
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playerFrom = manager->GetPlayerFromRudpCtx( ctx_id );
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playerTo = manager->m_aRoomSlotPlayers[0];
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}
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else
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{
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// Data always going from host player, to a local player
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playerFrom = manager->m_aRoomSlotPlayers[0];
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playerTo = manager->GetPlayerFromRudpCtx( ctx_id );
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}
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if( ( playerFrom != NULL ) && ( playerTo != NULL ) )
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{
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manager->m_listener->HandleDataReceived( playerFrom, playerTo, data, bytesRead );
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}
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}
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delete [] data;
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}
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delete buffer;
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}
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}
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break;
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@@ -2682,16 +2730,20 @@ void SQRNetworkManager_AdHoc_Vita::NetCtlCallback(int eventType, void *arg)
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SQRNetworkManager_AdHoc_Vita *manager = (SQRNetworkManager_AdHoc_Vita *)arg;
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// Oddly, the disconnect event comes in with a new state of "CELL_NET_CTL_STATE_Connecting"... looks like the event is more important than the state to
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// determine what has just happened
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if( eventType == SCE_NET_CTL_EVENT_TYPE_DISCONNECTED)// CELL_NET_CTL_EVENT_LINK_DISCONNECTED )
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switch(eventType)
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{
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case SCE_NET_CTL_EVENT_TYPE_DISCONNECTED:
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case SCE_NET_CTL_EVENT_TYPE_DISCONNECT_REQ_FINISHED:
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manager->m_bLinkDisconnected = true;
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manager->m_listener->HandleDisconnect(false);
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}
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else //if( event == CELL_NET_CTL_EVENT_ESTABLISH )
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{
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// manager->m_listener->HandleDisconnect(true, true);
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break;
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case SCE_NET_CTL_EVENT_TYPE_IPOBTAINED:
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manager->m_bLinkDisconnected = false;
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break;
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default:
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assert(0);
|
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break;
|
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}
|
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|
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}
|
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// Called when the context has been created, and we are intending to create a room.
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@@ -2877,16 +2929,18 @@ bool SQRNetworkManager_AdHoc_Vita::ForceErrorPoint(eSQRForceError err)
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}
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#endif
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void SQRNetworkManager_AdHoc_Vita::AttemptPSNSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed/*=false*/)
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void SQRNetworkManager_AdHoc_Vita::AttemptAdhocSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed/*=false*/)
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{
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s_SignInCompleteCallbackFn = SignInCompleteCallbackFn;
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s_signInCompleteCallbackIfFailed = callIfFailed;
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s_SignInCompleteParam = pParam;
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app.DebugPrintf("s_SignInCompleteCallbackFn - 0x%08x : s_SignInCompleteParam - 0x%08x\n", (unsigned int)s_SignInCompleteCallbackFn, (unsigned int)s_SignInCompleteParam);
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SceNetCheckDialogParam param;
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memset(¶m, 0x00, sizeof(param));
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sceNetCheckDialogParamInit(¶m);
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s_attemptSignInAdhoc = true; // so we know which sign in we're trying to make in the netCheckUpdate
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SceNetAdhocctlGroupName groupName;
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memset(groupName.data, 0x00, SCE_NET_ADHOCCTL_GROUPNAME_LEN);
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@@ -2915,6 +2969,82 @@ void SQRNetworkManager_AdHoc_Vita::AttemptPSNSignIn(int (*SignInCompleteCallback
|
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}
|
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}
|
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|
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|
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|
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void SQRNetworkManager_AdHoc_Vita::AttemptPSNSignIn(int (*SignInCompleteCallbackFn)(void *pParam, bool bContinue, int pad), void *pParam, bool callIfFailed/*=false*/)
|
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{
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s_SignInCompleteCallbackFn = SignInCompleteCallbackFn;
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s_signInCompleteCallbackIfFailed = callIfFailed;
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s_SignInCompleteParam = pParam;
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app.DebugPrintf("s_SignInCompleteCallbackFn - 0x%08x : s_SignInCompleteParam - 0x%08x\n", (unsigned int)s_SignInCompleteCallbackFn, (unsigned int)s_SignInCompleteParam);
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|
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if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
|
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{
|
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// if the adhoc connection is running, kill it here
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sceNetCtlAdhocDisconnect();
|
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}
|
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|
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SceNetCheckDialogParam param;
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memset(¶m, 0x00, sizeof(param));
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sceNetCheckDialogParamInit(¶m);
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param.mode = SCE_NETCHECK_DIALOG_MODE_PSN_ONLINE;
|
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param.defaultAgeRestriction = ProfileManager.GetMinimumAge();
|
||||
|
||||
s_attemptSignInAdhoc = false; // so we know which sign in we're trying to make in the netCheckUpdate
|
||||
|
||||
|
||||
// -------------------------------------------------------------
|
||||
// MGH - this code is duplicated in the PSN network manager now too, so any changes will have to be made there too
|
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// -------------------------------------------------------------
|
||||
//CD - Only add if EU sku, not SCEA or SCEJ
|
||||
if( app.GetProductSKU() == e_sku_SCEE )
|
||||
{
|
||||
//CD - Added Country age restrictions
|
||||
SceNetCheckDialogAgeRestriction restrictions[5];
|
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memset( restrictions, 0x0, sizeof(SceNetCheckDialogAgeRestriction) * 5 );
|
||||
//Germany
|
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restrictions[0].age = ProfileManager.GetGermanyMinimumAge();
|
||||
memcpy( restrictions[0].countryCode, "de", 2 );
|
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//Russia
|
||||
restrictions[1].age = ProfileManager.GetRussiaMinimumAge();
|
||||
memcpy( restrictions[1].countryCode, "ru", 2 );
|
||||
//Australia
|
||||
restrictions[2].age = ProfileManager.GetAustraliaMinimumAge();
|
||||
memcpy( restrictions[2].countryCode, "au", 2 );
|
||||
//Japan
|
||||
restrictions[3].age = ProfileManager.GetJapanMinimumAge();
|
||||
memcpy( restrictions[3].countryCode, "jp", 2 );
|
||||
//Korea
|
||||
restrictions[4].age = ProfileManager.GetKoreaMinimumAge();
|
||||
memcpy( restrictions[4].countryCode, "kr", 2 );
|
||||
//Set
|
||||
param.ageRestriction = restrictions;
|
||||
param.ageRestrictionCount = 5;
|
||||
}
|
||||
|
||||
memcpy(¶m.npCommunicationId.data, &s_npCommunicationId, sizeof(s_npCommunicationId));
|
||||
param.npCommunicationId.term = '\0';
|
||||
param.npCommunicationId.num = 0;
|
||||
|
||||
int ret = sceNetCheckDialogInit(¶m);
|
||||
|
||||
ProfileManager.SetSysUIShowing( true );
|
||||
app.DebugPrintf("------------>>>>>>>> sceNetCheckDialogInit : PSN Mode\n");
|
||||
|
||||
if( ret < 0 )
|
||||
{
|
||||
if(s_SignInCompleteCallbackFn) // MGH - added after crash on PS4
|
||||
{
|
||||
if( s_signInCompleteCallbackIfFailed )
|
||||
{
|
||||
s_SignInCompleteCallbackFn(s_SignInCompleteParam,false,0);
|
||||
}
|
||||
s_SignInCompleteCallbackFn = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int SQRNetworkManager_AdHoc_Vita::SetRichPresence(const void *data)
|
||||
{
|
||||
const sce::Toolkit::NP::PresenceDetails *newPresenceInfo = (const sce::Toolkit::NP::PresenceDetails *)data;
|
||||
@@ -3010,6 +3140,7 @@ void SQRNetworkManager_AdHoc_Vita::SetPresenceDataStartHostingGame()
|
||||
CPlatformNetworkManagerSony::SetSQRPresenceInfoFromExtData( &presenceInfo.m_presenceSyncInfo, m_joinExtData, m_room, m_serverId );
|
||||
assert(m_joinExtDataSize == sizeof(GameSessionData));
|
||||
memcpy(&presenceInfo.m_gameSessionData, m_joinExtData, sizeof(GameSessionData));
|
||||
memcpy(&presenceInfo.m_roomSyncData, &m_roomSyncData, sizeof(RoomSyncData));
|
||||
SQRNetworkManager_AdHoc_Vita::UpdateRichPresenceCustomData(&presenceInfo, sizeof(HelloSyncInfo) );
|
||||
// OrbisNPToolkit::createNPSession();
|
||||
}
|
||||
@@ -3116,4 +3247,5 @@ void SQRNetworkManager_AdHoc_Vita::UpdateLocalIPAddress()
|
||||
{
|
||||
m_localIPAddr = localIPAddr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user