feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -102,7 +102,16 @@ void PSVitaNPToolkit::coreCallback( const sce::Toolkit::NP::Event& event )
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break;
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case sce::Toolkit::NP::Event::loggedIn: ///< An event from the NetCtl service generated when a connection to the PSN has been established.
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app.DebugPrintf("Received core callback: PSN sign in \n");
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ProfileManager.SetNetworkStatus(true, true);
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SceNetCtlInfo info;
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sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
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if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
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{
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ProfileManager.SetNetworkStatus(false, true);
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}
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else
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{
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ProfileManager.SetNetworkStatus(true, true);
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}
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break;
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case sce::Toolkit::NP::Event::loggedOut: ///< An event from the NetCtl service generated when a connection to the PSN has been lost.
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app.DebugPrintf("Received core callback: PSN sign out \n");
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@@ -350,7 +359,17 @@ static void npStateCallback(SceNpServiceState state, int retCode, void *userdata
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ProfileManager.SetNetworkStatus(false, true);
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break;
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case SCE_NP_SERVICE_STATE_ONLINE:
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ProfileManager.SetNetworkStatus(true, true);
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SceNetCtlInfo info;
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sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
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if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
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{
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app.DebugPrintf("Online with 3G connection!!\n");
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ProfileManager.SetNetworkStatus(false, true);
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}
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else
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{
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ProfileManager.SetNetworkStatus(true, true);
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}
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break;
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default:
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break;
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