feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -102,7 +102,16 @@ void PSVitaNPToolkit::coreCallback( const sce::Toolkit::NP::Event& event )
break;
case sce::Toolkit::NP::Event::loggedIn: ///< An event from the NetCtl service generated when a connection to the PSN has been established.
app.DebugPrintf("Received core callback: PSN sign in \n");
ProfileManager.SetNetworkStatus(true, true);
SceNetCtlInfo info;
sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
{
ProfileManager.SetNetworkStatus(false, true);
}
else
{
ProfileManager.SetNetworkStatus(true, true);
}
break;
case sce::Toolkit::NP::Event::loggedOut: ///< An event from the NetCtl service generated when a connection to the PSN has been lost.
app.DebugPrintf("Received core callback: PSN sign out \n");
@@ -350,7 +359,17 @@ static void npStateCallback(SceNpServiceState state, int retCode, void *userdata
ProfileManager.SetNetworkStatus(false, true);
break;
case SCE_NP_SERVICE_STATE_ONLINE:
ProfileManager.SetNetworkStatus(true, true);
SceNetCtlInfo info;
sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
{
app.DebugPrintf("Online with 3G connection!!\n");
ProfileManager.SetNetworkStatus(false, true);
}
else
{
ProfileManager.SetNetworkStatus(true, true);
}
break;
default:
break;