feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,108 +1,34 @@
#pragma once
#include "Common\Leaderboards\SonyLeaderboardManager.h"
#include "Common\Leaderboards\LeaderboardManager.h"
#include "Conf.h"
class PSVitaLeaderboardManager : public LeaderboardManager
{
protected:
enum EStatsState
{
eStatsState_Idle,
eStatsState_Getting,
eStatsState_Failed,
eStatsState_Ready,
eStatsState_Canceled,
//eStatsState_Writing,
eStatsState_Max
};
#include <np.h>
class PSVitaLeaderboardManager : public SonyLeaderboardManager
{
public:
PSVitaLeaderboardManager();
virtual ~PSVitaLeaderboardManager();
private:
unsigned short m_openSessions;
protected:
C4JThread *m_threadScoreboard;
bool m_running;
virtual HRESULT initialiseScoreUtility();
int m_titleContext;
int32_t m_requestId;
virtual bool scoreUtilityAlreadyInitialised(HRESULT hr);
//SceNpId m_myNpId;
virtual HRESULT createTitleContext(const SceNpId &npId);
static int scoreboardThreadEntry(LPVOID lpParam);
void scoreboardThreadInternal();
virtual HRESULT destroyTitleContext(int titleContext);
bool getScoreByIds();
bool getScoreByRange();
virtual HRESULT createTransactionContext(int titleContext);
bool setScore();
queue<RegisterScore> m_views;
virtual HRESULT abortTransactionContext(int transactionContext);
CRITICAL_SECTION m_csViewsLock;
virtual HRESULT destroyTransactionContext(int transactionContext);
EStatsState m_eStatsState; //State of the stats read
// EFilterMode m_eFilterMode;
virtual HRESULT getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList);
ReadScore *m_scores;
unsigned int m_maxRank;
//SceNpScoreRankData *m_stats;
public:
virtual void Tick();// {}
//Open a session
virtual bool OpenSession();// { return true; }
//Close a session
virtual void CloseSession();// {}
//Delete a session
virtual void DeleteSession();// {}
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views);// { return false; }
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);// { return false; }
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);// { return false; }
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);// { return false; }
//Perform a flush of the stats
virtual void FlushStats();// {}
//Cancel the current operation
virtual void CancelOperation();// {}
//Is the leaderboard manager idle.
virtual bool isIdle();// { return true; }
private:
int getBoardId(int difficulty, EStatsType);
//LeaderboardManager::ReadScore *filterJustScorers(unsigned int &num, LeaderboardManager::ReadScore *friendsData);
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
void toBinary(void *out, SceNpScoreComment *in);
void fromBinary(SceNpScoreComment **out, void *in);
void toBase32(SceNpScoreComment *out, void *in);
void fromBase32(void *out, SceNpScoreComment *in);
void toSymbols(char *);
void fromSymbols(char *);
bool test_string(string);
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
virtual char * getComment(SceNpScoreComment *comment);
};