feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -2,6 +2,8 @@
#include <gxm.h>
class ImageFileBuffer
{
public:
@@ -57,7 +59,7 @@ public:
void Set_matrixDirty();
// Core
void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
void Initialise();
void InitialiseContext();
void StartFrame();
void Present();
@@ -79,6 +81,8 @@ public:
VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied,
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
VERTEX_TYPE_COMPRESSED_FOG_1,
VERTEX_TYPE_COMPRESSED_FOG_2,
VERTEX_TYPE_COUNT
} eVertexType;
@@ -86,6 +90,9 @@ public:
typedef enum
{
PIXEL_SHADER_TYPE_STANDARD,
PIXEL_SHADER_TYPE_STANDARD2,
PIXEL_SHADER_TYPE_STANDARD3,
PIXEL_SHADER_TYPE_STANDARD4,
PIXEL_SHADER_TYPE_PROJECTION,
PIXEL_SHADER_COUNT
} ePixelShaderType;
@@ -151,6 +158,7 @@ public:
int TextureCreate();
void TextureFree(int idx);
void TextureBind(int idx);
void TextureBind(int layer, int idx);
void TextureBindVertex(int idx);
void TextureSetTextureLevels(int levels);
int TextureGetTextureLevels();