feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -7,6 +7,76 @@
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using namespace sce::Toolkit::NP;
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using namespace sce::Toolkit::NP::Utilities;
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class CXuiStringTable;
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// Note - there are now 3 types of PlayerUID
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// (1) A full online ID - either the primary login, or a sub-signin through to PSN. This has m_onlineID set up as a normal SceNpOnlineId, with dummy[0] set to 0
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// (2) An offline ID, where there is also a primary login on the system. This has m_onlineID set up to copy the primary SceNpOnlineId, except with dummy[0] set to the controller ID of this other player
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// (3) An offline ID, where there isn't a primary PSN login on the system. This has SceNpOnlineId fully zeroed.
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class PlayerUID
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{
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char m_onlineID[SCE_NP_ONLINEID_MAX_LENGTH];
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char term;
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bool m_bSignedIntoPSN : 1;
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unsigned char m_quadrant : 2;
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uint8_t m_macAddress[SCE_NET_ETHER_ADDR_LEN];
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int m_userID; // user logged on to the XMB
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public:
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class Hash
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{
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public:
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std::size_t operator()(const PlayerUID& k) const;
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};
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PlayerUID();
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PlayerUID(int userID, SceNpOnlineId& onlineID, bool bSignedInPSN, int quadrant);
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PlayerUID(std::wstring fromString);
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bool operator==(const PlayerUID& rhs) const;
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bool operator!=(const PlayerUID& rhs);
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void setCurrentMacAddress();
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std::wstring macAddressStr() const;
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std::wstring userIDStr() const;
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std::wstring toString() const;
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void setOnlineID(SceNpOnlineId& id, bool bSignedIntoPSN);
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void setUserID(unsigned int id);
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const char* getOnlineID() const { return m_onlineID; }
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int getUserID() const { return m_userID; }
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int getQuadrant() const { return m_quadrant; }
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bool isPrimaryUser() const; // only true if we're on the local machine and signed into the first quadrant;
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bool isSignedIntoPSN() const { return m_bSignedIntoPSN; }
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void setForAdhoc();
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private:
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};
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typedef PlayerUID *PPlayerUID;
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class GameSessionUID
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{
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char m_onlineID[SCE_NP_ONLINEID_MAX_LENGTH];
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char term;
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bool m_bSignedIntoPSN : 1;
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unsigned char m_quadrant : 2;
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public:
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GameSessionUID();
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GameSessionUID(int nullVal);
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bool operator==(const GameSessionUID& rhs) const;
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bool operator!=(const GameSessionUID& rhs);
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GameSessionUID& operator=(const PlayerUID& rhs);
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const char* getOnlineID() const { return m_onlineID; }
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int getQuadrant() const { return m_quadrant; }
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bool isSignedIntoPSN() const { return m_bSignedIntoPSN; }
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void setForAdhoc();
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};
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enum eAwardType
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{
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eAwardType_Achievement = 0,
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@@ -101,7 +171,7 @@ public:
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int GetPrimaryPad();
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void SetPrimaryPad(int iPad);
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char* GetGamertag(int iPad);
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wstring GetDisplayName(int iPad);
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std::wstring GetDisplayName(int iPad);
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bool IsFullVersion();
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void SetFullVersion(bool bFull);
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@@ -2,6 +2,8 @@
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#include <gxm.h>
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class ImageFileBuffer
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{
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public:
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@@ -57,7 +59,7 @@ public:
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void Set_matrixDirty();
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// Core
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void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
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void Initialise();
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void InitialiseContext();
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void StartFrame();
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void Present();
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@@ -79,6 +81,8 @@ public:
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VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout
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VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied,
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VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
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VERTEX_TYPE_COMPRESSED_FOG_1,
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VERTEX_TYPE_COMPRESSED_FOG_2,
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VERTEX_TYPE_COUNT
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} eVertexType;
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@@ -86,6 +90,9 @@ public:
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typedef enum
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{
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PIXEL_SHADER_TYPE_STANDARD,
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PIXEL_SHADER_TYPE_STANDARD2,
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PIXEL_SHADER_TYPE_STANDARD3,
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PIXEL_SHADER_TYPE_STANDARD4,
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PIXEL_SHADER_TYPE_PROJECTION,
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PIXEL_SHADER_COUNT
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} ePixelShaderType;
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@@ -151,6 +158,7 @@ public:
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int TextureCreate();
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void TextureFree(int idx);
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void TextureBind(int idx);
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void TextureBind(int layer, int idx);
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void TextureBindVertex(int idx);
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void TextureSetTextureLevels(int levels);
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int TextureGetTextureLevels();
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@@ -381,7 +381,7 @@ public:
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void SetDLCProductCode(const char* szProductCode);
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void SetProductUpgradeKey(const char* szKey);
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bool CheckForTrialUpgradeKey(void( *Func)(LPVOID, bool),LPVOID lpParam);
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void SetDLCInfoMap(unordered_map<wstring, SONYDLC *>* pSONYDLCMap);
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void SetDLCInfoMap(std::unordered_map<wstring, SONYDLC *>* pSONYDLCMap);
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void EntitlementsCallback(bool bFoundEntitlements);
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};
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