feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

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@@ -7,6 +7,76 @@
using namespace sce::Toolkit::NP;
using namespace sce::Toolkit::NP::Utilities;
class CXuiStringTable;
// Note - there are now 3 types of PlayerUID
// (1) A full online ID - either the primary login, or a sub-signin through to PSN. This has m_onlineID set up as a normal SceNpOnlineId, with dummy[0] set to 0
// (2) An offline ID, where there is also a primary login on the system. This has m_onlineID set up to copy the primary SceNpOnlineId, except with dummy[0] set to the controller ID of this other player
// (3) An offline ID, where there isn't a primary PSN login on the system. This has SceNpOnlineId fully zeroed.
class PlayerUID
{
char m_onlineID[SCE_NP_ONLINEID_MAX_LENGTH];
char term;
bool m_bSignedIntoPSN : 1;
unsigned char m_quadrant : 2;
uint8_t m_macAddress[SCE_NET_ETHER_ADDR_LEN];
int m_userID; // user logged on to the XMB
public:
class Hash
{
public:
std::size_t operator()(const PlayerUID& k) const;
};
PlayerUID();
PlayerUID(int userID, SceNpOnlineId& onlineID, bool bSignedInPSN, int quadrant);
PlayerUID(std::wstring fromString);
bool operator==(const PlayerUID& rhs) const;
bool operator!=(const PlayerUID& rhs);
void setCurrentMacAddress();
std::wstring macAddressStr() const;
std::wstring userIDStr() const;
std::wstring toString() const;
void setOnlineID(SceNpOnlineId& id, bool bSignedIntoPSN);
void setUserID(unsigned int id);
const char* getOnlineID() const { return m_onlineID; }
int getUserID() const { return m_userID; }
int getQuadrant() const { return m_quadrant; }
bool isPrimaryUser() const; // only true if we're on the local machine and signed into the first quadrant;
bool isSignedIntoPSN() const { return m_bSignedIntoPSN; }
void setForAdhoc();
private:
};
typedef PlayerUID *PPlayerUID;
class GameSessionUID
{
char m_onlineID[SCE_NP_ONLINEID_MAX_LENGTH];
char term;
bool m_bSignedIntoPSN : 1;
unsigned char m_quadrant : 2;
public:
GameSessionUID();
GameSessionUID(int nullVal);
bool operator==(const GameSessionUID& rhs) const;
bool operator!=(const GameSessionUID& rhs);
GameSessionUID& operator=(const PlayerUID& rhs);
const char* getOnlineID() const { return m_onlineID; }
int getQuadrant() const { return m_quadrant; }
bool isSignedIntoPSN() const { return m_bSignedIntoPSN; }
void setForAdhoc();
};
enum eAwardType
{
eAwardType_Achievement = 0,
@@ -101,7 +171,7 @@ public:
int GetPrimaryPad();
void SetPrimaryPad(int iPad);
char* GetGamertag(int iPad);
wstring GetDisplayName(int iPad);
std::wstring GetDisplayName(int iPad);
bool IsFullVersion();
void SetFullVersion(bool bFull);

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@@ -2,6 +2,8 @@
#include <gxm.h>
class ImageFileBuffer
{
public:
@@ -57,7 +59,7 @@ public:
void Set_matrixDirty();
// Core
void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
void Initialise();
void InitialiseContext();
void StartFrame();
void Present();
@@ -79,6 +81,8 @@ public:
VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied,
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
VERTEX_TYPE_COMPRESSED_FOG_1,
VERTEX_TYPE_COMPRESSED_FOG_2,
VERTEX_TYPE_COUNT
} eVertexType;
@@ -86,6 +90,9 @@ public:
typedef enum
{
PIXEL_SHADER_TYPE_STANDARD,
PIXEL_SHADER_TYPE_STANDARD2,
PIXEL_SHADER_TYPE_STANDARD3,
PIXEL_SHADER_TYPE_STANDARD4,
PIXEL_SHADER_TYPE_PROJECTION,
PIXEL_SHADER_COUNT
} ePixelShaderType;
@@ -151,6 +158,7 @@ public:
int TextureCreate();
void TextureFree(int idx);
void TextureBind(int idx);
void TextureBind(int layer, int idx);
void TextureBindVertex(int idx);
void TextureSetTextureLevels(int levels);
int TextureGetTextureLevels();

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@@ -381,7 +381,7 @@ public:
void SetDLCProductCode(const char* szProductCode);
void SetProductUpgradeKey(const char* szKey);
bool CheckForTrialUpgradeKey(void( *Func)(LPVOID, bool),LPVOID lpParam);
void SetDLCInfoMap(unordered_map<wstring, SONYDLC *>* pSONYDLCMap);
void SetDLCInfoMap(std::unordered_map<wstring, SONYDLC *>* pSONYDLCMap);
void EntitlementsCallback(bool bFoundEntitlements);
};