feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -6,6 +6,8 @@ class ClientConnection;
class Minecraft;
class Level;
//#define STRESS_TEST_MOVE
class MultiplayerLocalPlayer : public LocalPlayer
{
private:
@@ -20,8 +22,8 @@ private:
double xLast, yLast1, yLast2, zLast;
float yRotLast, xRotLast;
public:
virtual bool hurt(DamageSource *source, int dmg);
virtual void heal(int heal);
virtual bool hurt(DamageSource *source, float dmg);
virtual void heal(float heal);
virtual void tick();
private:
bool lastOnGround;
@@ -41,23 +43,30 @@ public:
virtual void swing();
virtual void respawn();
protected:
virtual void actuallyHurt(DamageSource *source, int dmg);
virtual void actuallyHurt(DamageSource *source, float dmg);
// 4J Added override to capture event for tutorial messages
virtual void completeUsingItem();
// 4J Added overrides to capture events for tutorial
virtual void onEffectAdded(MobEffectInstance *effect);
virtual void onEffectUpdated(MobEffectInstance *effect);
virtual void onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes);
virtual void onEffectRemoved(MobEffectInstance *effect);
public:
virtual void closeContainer();
virtual void hurtTo(int newHealth, ETelemetryChallenges damageSource);
void clientSideCloseContainer();
virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
virtual void awardStat(Stat *stat, byteArray param);
void awardStatFromServer(Stat *stat, byteArray param);
void onUpdateAbilities();
bool isLocalPlayer();
protected:
virtual void sendRidingJump();
public:
virtual void sendOpenInventory();
// 4J - send the custom skin texture data if there is one
//void CustomSkin(PBYTE pbData, DWORD dwBytes);
@@ -70,4 +79,9 @@ public:
// 4J Added
virtual void setAndBroadcastCustomSkin(DWORD skinId);
virtual void setAndBroadcastCustomCape(DWORD capeId);
// 4J added for testing
#ifdef STRESS_TEST_MOVE
void StressTestMove(double *tempX, double *tempY, double *tempZ);
#endif
};