feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -15,12 +15,12 @@ class MultiPlayerLevel : public Level
private:
static const int TICKS_BEFORE_RESET = 20 * 4;
class ResetInfo
class ResetInfo
{
public:
int x, y, z, ticks, tile, data;
ResetInfo(int x, int y, int z, int tile, int data);
};
int x, y, z, ticks, tile, data;
ResetInfo(int x, int y, int z, int tile, int data);
};
vector<ResetInfo> updatesToReset; // 4J - was linked list but vector seems more appropriate
bool m_bEnableResetChanges; // 4J Added
@@ -34,50 +34,51 @@ private:
int unshareCheckZ; // 4J - added
int compressCheckX; // 4J - added
int compressCheckZ; // 4J - added
vector<ClientConnection *> connections; // 4J Stu - Made this a vector as we can have more than one local connection
MultiPlayerChunkCache *chunkCache;
vector<ClientConnection *> connections; // 4J Stu - Made this a vector as we can have more than one local connection
MultiPlayerChunkCache *chunkCache;
Minecraft *minecraft;
Scoreboard *scoreboard;
public:
MultiPlayerLevel(ClientConnection *connection, LevelSettings *levelSettings, int dimension, int difficulty);
virtual ~MultiPlayerLevel();
virtual void tick() ;
virtual void tick() ;
void clearResetRegion(int x0, int y0, int z0, int x1, int y1, int z1);
protected:
ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
public:
virtual void validateSpawn();
protected:
virtual void tickTiles();
public:
void setChunkVisible(int x, int z, bool visible);
void setChunkVisible(int x, int z, bool visible);
private:
unordered_map<int, shared_ptr<Entity>, IntKeyHash2, IntKeyEq> entitiesById; // 4J - was IntHashMap
unordered_set<shared_ptr<Entity> > forced;
unordered_set<shared_ptr<Entity> > reEntries;
unordered_set<shared_ptr<Entity> > forced;
unordered_set<shared_ptr<Entity> > reEntries;
public:
virtual bool addEntity(shared_ptr<Entity> e);
virtual void removeEntity(shared_ptr<Entity> e);
virtual void removeEntity(shared_ptr<Entity> e);
protected:
virtual void entityAdded(shared_ptr<Entity> e);
virtual void entityRemoved(shared_ptr<Entity> e);
virtual void entityRemoved(shared_ptr<Entity> e);
public:
void putEntity(int id, shared_ptr<Entity> e);
shared_ptr<Entity> getEntity(int id);
shared_ptr<Entity> removeEntity(int id);
shared_ptr<Entity> getEntity(int id);
shared_ptr<Entity> removeEntity(int id);
virtual void removeEntities(vector<shared_ptr<Entity> > *list); // 4J Added override
virtual bool setDataNoUpdate(int x, int y, int z, int data);
virtual bool setTileAndDataNoUpdate(int x, int y, int z, int tile, int data);
virtual bool setTileNoUpdate(int x, int y, int z, int tile);
bool doSetTileAndData(int x, int y, int z, int tile, int data);
virtual void disconnect(bool sendDisconnect = true);
virtual bool setData(int x, int y, int z, int data, int updateFlags, bool forceUpdate =false );
virtual bool setTileAndData(int x, int y, int z, int tile, int data, int updateFlags);
bool doSetTileAndData(int x, int y, int z, int tile, int data);
virtual void disconnect(bool sendDisconnect = true);
void animateTick(int xt, int yt, int zt);
protected:
virtual Tickable *makeSoundUpdater(shared_ptr<Minecart> minecart);
virtual void tickWeather();
static const int ANIMATE_TICK_MAX_PARTICLES = 500;
public:
@@ -89,7 +90,11 @@ public:
virtual void playSound(shared_ptr<Entity> entity, int iSound, float volume, float pitch);
virtual void playLocalSound(double x, double y, double z, int iSound, float volume, float pitch, float fClipSoundDist=16.0f);
virtual void playLocalSound(double x, double y, double z, int iSound, float volume, float pitch, bool distanceDelay = false, float fClipSoundDist = 16.0f);
virtual void createFireworks(double x, double y, double z, double xd, double yd, double zd, CompoundTag *infoTag);
virtual void setScoreboard(Scoreboard *scoreboard);
virtual void setDayTime(__int64 newTime);
// 4J Stu - Added so we can have multiple local connections
void addClientConnection(ClientConnection *c) { connections.push_back( c ); }