feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -10,8 +10,8 @@ private:
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int xDestroyBlock;
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int yDestroyBlock;
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int zDestroyBlock;
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shared_ptr<ItemInstance> destroyingItem;
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float destroyProgress;
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float oDestroyProgress;
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int destroyTicks; // 4J was float but doesn't seem to need to be
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int destroyDelay;
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bool isDestroying;
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@@ -39,6 +39,7 @@ private:
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int carriedItem;
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private:
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bool sameDestroyTarget(int x, int y, int z);
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void ensureHasSentCarriedItem();
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public:
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
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@@ -55,6 +56,7 @@ public:
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virtual bool hasMissTime();
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virtual bool hasInfiniteItems();
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virtual bool hasFarPickRange();
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virtual bool isServerControlledInventory();
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// 4J Stu - Added so we can send packets for this in the network game
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virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
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