feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -10,8 +10,8 @@ private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
shared_ptr<ItemInstance> destroyingItem;
float destroyProgress;
float oDestroyProgress;
int destroyTicks; // 4J was float but doesn't seem to need to be
int destroyDelay;
bool isDestroying;
@@ -39,6 +39,7 @@ private:
int carriedItem;
private:
bool sameDestroyTarget(int x, int y, int z);
void ensureHasSentCarriedItem();
public:
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
@@ -55,6 +56,7 @@ public:
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
virtual bool isServerControlledInventory();
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);