feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,46 +1,24 @@
#pragma once
#include "EntityRenderer.h"
#include "LivingEntityRenderer.h"
class Mob;
using namespace std;
#define PLAYER_NAME_READABLE_FULLSCREEN 16
// This was used in MobRenderer but lots of code moved to LivingEntity and I haven't put this back yet
/*#define PLAYER_NAME_READABLE_FULLSCREEN 16
#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8
#define PLAYER_NAME_READABLE_DISTANCE_SD 8
#define PLAYER_NAME_READABLE_DISTANCE_SD 8*/
// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T>
class MobRenderer : public EntityRenderer
class MobRenderer : public LivingEntityRenderer
{
private:
static const int MAX_ARMOR_LAYERS = 4;
protected:
Model *model;
Model *armor;
public:
MobRenderer(Model *model, float shadow);
virtual void setArmor(Model *armor);
private:
float rotlerp(float from, float to, float a);
public:
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
virtual void renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void setupPosition(shared_ptr<Mob> mob, double x, double y, double z);
virtual void setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a);
virtual float getAttackAnim(shared_ptr<Mob> mob, float a);
virtual float getBob(shared_ptr<Mob> mob, float a);
virtual void additionalRendering(shared_ptr<Mob> mob, float a);
virtual int prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a);
virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a);
virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
virtual float getFlipDegrees(shared_ptr<Mob> mob);
virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a);
virtual void scale(shared_ptr<Mob> mob, float a);
virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
virtual void renderNameTag(shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
public:
// 4J Added
virtual Model *getModel() { return model; }
protected:
virtual bool shouldShowName(shared_ptr<LivingEntity> mob);
virtual void renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a);
private:
double lerp(double prev, double next, double a);
};