feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -20,6 +20,10 @@ class CommandDispatcher;
#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 250
#if defined _XBOX_ONE || defined _XBOX || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__
#define _ACK_CHUNK_SEND_THROTTLING
#endif
typedef struct _LoadSaveDataThreadParam
{
LPVOID data;
@@ -107,6 +111,8 @@ public:
bool allowFlight;
wstring motd;
int maxBuildHeight;
int playerIdleTimeout;
bool forceGameType;
private:
// 4J Added
@@ -132,8 +138,12 @@ private:
void endProgress();
void saveAllChunks();
void saveGameRules();
void stopServer();
void stopServer(bool didInit);
#ifdef _LARGE_WORLDS
void overwriteBordersForNewWorldSize(ServerLevel* level);
void overwriteHellBordersForNewWorldSize(ServerLevel* level, int oldHellSize);
#endif
public:
void setMaxBuildHeight(int maxBuildHeight);
int getMaxBuildHeight();
@@ -148,9 +158,20 @@ public:
void setPvpAllowed(bool pvp);
bool isFlightAllowed();
void setFlightAllowed(bool allowFlight);
bool isCommandBlockEnabled();
bool isNetherEnabled();
bool isHardcore();
int getOperatorUserPermissionLevel();
CommandDispatcher *getCommandDispatcher();
Pos *getCommandSenderWorldPosition();
Level *getCommandSenderWorld();
int getSpawnProtectionRadius();
bool isUnderSpawnProtection(Level *level, int x, int y, int z, shared_ptr<Player> player);
void setForceGameType(bool forceGameType);
bool getForceGameType();
static __int64 getCurrentTimeMillis();
int getPlayerIdleTimeout();
void setPlayerIdleTimeout(int playerIdleTimeout);
public:
void halt();
@@ -220,10 +241,16 @@ private:
bool m_isServerPaused;
// 4J Added - A static that stores the QNet index of the player that is next allowed to send a packet in the slow queue
#ifdef _ACK_CHUNK_SEND_THROTTLING
static bool s_hasSentEnoughPackets;
static __int64 s_tickStartTime;
static vector<INetworkPlayer *> s_sentTo;
static const int MAX_TICK_TIME_FOR_PACKET_SENDS = 35;
#else
static int s_slowQueuePlayerIndex;
static int s_slowQueueLastTime;
public:
static bool s_slowQueuePacketSent;
#endif
bool IsServerPaused() { return m_isServerPaused; }
@@ -233,9 +260,14 @@ private:
bool m_suspending;
public:
//static int getSlowQueueIndex() { return s_slowQueuePlayerIndex; }
static bool canSendOnSlowQueue(INetworkPlayer *player);
static bool chunkPacketManagement_CanSendTo(INetworkPlayer *player);
static void chunkPacketManagement_DidSendTo(INetworkPlayer *player);
#ifndef _ACK_CHUNK_SEND_THROTTLING
static void cycleSlowQueueIndex();
#endif
void chunkPacketManagement_PreTick();
void chunkPacketManagement_PostTick();
void setSaveOnExit(bool save) { m_saveOnExit = save; s_bSaveOnExitAnswered = true; }
void Suspend();