feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -23,6 +23,8 @@ class LocalPlayer : public Player
public:
static const int SPRINT_DURATION = 20 * 30;
eINSTANCEOF GetType() { return eTYPE_LOCALPLAYER; }
Input *input;
protected:
Minecraft *minecraft;
@@ -43,15 +45,15 @@ public:
float yBob, xBob;
float yBobO, xBobO;
float portalTime;
float oPortalTime;
LocalPlayer(Minecraft *minecraft, Level *level, User *user, int dimension);
virtual ~LocalPlayer();
void move(double xa, double ya, double za, bool noEntityCubes=false); // 4J - added noEntityCubes parameter
int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player
__uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
// player tick, and a button press and release combo can be missed in the minecraft::tick
// player tick, and a button press and release combo can be missed in the minecraft::tick
__uint64 ullDpad_last;
__uint64 ullDpad_this;
@@ -68,7 +70,10 @@ public:
private:
float flyX, flyY, flyZ;
int jumpRidingTicks;
float jumpRidingScale;
protected:
// 4J-PB - player's xbox pad
int m_iPad;
@@ -76,49 +81,54 @@ protected:
bool m_bIsIdle;
private:
// local player fly
// --------------------------------------------------------------------------
// smooth camera settings
// local player fly
// --------------------------------------------------------------------------
// smooth camera settings
SmoothFloat smoothFlyX;
SmoothFloat smoothFlyY;
SmoothFloat smoothFlyZ;
SmoothFloat smoothFlyY;
SmoothFloat smoothFlyZ;
void calculateFlight(float xa, float ya, float za);
void calculateFlight(float xa, float ya, float za);
public:
virtual void serverAiStep();
protected:
bool isEffectiveAI();
bool isEffectiveAi();
public:
virtual void aiStep();
virtual void aiStep();
virtual void changeDimension(int i);
virtual float getFieldOfViewModifier();
virtual void addAdditonalSaveData(CompoundTag *entityTag);
virtual void readAdditionalSaveData(CompoundTag *entityTag);
virtual void closeContainer();
virtual void openTextEdit(shared_ptr<SignTileEntity> sign);
virtual bool openContainer(shared_ptr<Container> container); // 4J added bool return
virtual bool startCrafting(int x, int y, int z); // 4J added bool return
virtual bool startEnchanting(int x, int y, int z); // 4J added bool return
virtual void addAdditonalSaveData(CompoundTag *entityTag);
virtual void readAdditionalSaveData(CompoundTag *entityTag);
virtual void closeContainer();
virtual void openTextEdit(shared_ptr<TileEntity> sign);
virtual bool openContainer(shared_ptr<Container> container); // 4J added bool return
virtual bool openHopper(shared_ptr<HopperTileEntity> container); // 4J added bool return
virtual bool openHopper(shared_ptr<MinecartHopper> container); // 4J added bool return
virtual bool openHorseInventory(shared_ptr<EntityHorse> horse, shared_ptr<Container> container); // 4J added bool return
virtual bool startCrafting(int x, int y, int z); // 4J added bool return
virtual bool openFireworks(int x, int y, int z); // 4J added
virtual bool startEnchanting(int x, int y, int z, const wstring &name); // 4J added bool return
virtual bool startRepairing(int x, int y, int z);
virtual bool openFurnace(shared_ptr<FurnaceTileEntity> furnace); // 4J added bool return
virtual bool openFurnace(shared_ptr<FurnaceTileEntity> furnace); // 4J added bool return
virtual bool openBrewingStand(shared_ptr<BrewingStandTileEntity> brewingStand); // 4J added bool return
virtual bool openTrap(shared_ptr<DispenserTileEntity> trap); // 4J added bool return
virtual bool openTrading(shared_ptr<Merchant> traderTarget);
virtual bool openBeacon(shared_ptr<BeaconTileEntity> beacon); // 4J added bool return
virtual bool openTrap(shared_ptr<DispenserTileEntity> trap); // 4J added bool return
virtual bool openTrading(shared_ptr<Merchant> traderTarget, const wstring &name);
virtual void crit(shared_ptr<Entity> e);
virtual void magicCrit(shared_ptr<Entity> e);
virtual void take(shared_ptr<Entity> e, int orgCount);
virtual void chat(const wstring& message);
virtual void take(shared_ptr<Entity> e, int orgCount);
virtual void chat(const wstring& message);
virtual bool isSneaking();
//virtual bool isIdle();
virtual void hurtTo(int newHealth, ETelemetryChallenges damageSource);
virtual void respawn();
virtual void animateRespawn();
virtual void displayClientMessage(int messageId);
virtual void awardStat(Stat *stat, byteArray param);
virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
virtual void respawn();
virtual void animateRespawn();
virtual void displayClientMessage(int messageId);
virtual void awardStat(Stat *stat, byteArray param);
virtual int ThirdPersonView() { return m_iThirdPersonView;}
// 4J - have changed 3rd person view to be 0 if not enabled, 1 for mode like original, 2 reversed mode
virtual void SetThirdPersonView(int val) {m_iThirdPersonView=val;}
@@ -175,6 +185,17 @@ public:
void setSprinting(bool value);
void setExperienceValues(float experienceProgress, int totalExp, int experienceLevel);
// virtual void sendMessage(ChatMessageComponent *message); // 4J: removed
virtual Pos getCommandSenderWorldPosition();
virtual shared_ptr<ItemInstance> getCarriedItem();
virtual void playSound(int soundId, float volume, float pitch);
bool isRidingJumpable();
float getJumpRidingScale();
protected:
virtual void sendRidingJump();
public:
bool hasPermission(EGameCommand command);
void updateRichPresence();
@@ -183,7 +204,6 @@ public:
float m_sessionTimeStart;
float m_dimensionTimeStart;
public:
void SetSessionTimerStart(void);
float getSessionTimer(void);