feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -4,6 +4,7 @@
#include "OffsettedRenderList.h"
#include "..\Minecraft.World\JavaIntHash.h"
#include "..\Minecraft.World\Level.h"
#include "ResourceLocation.h"
#include <xmcore.h>
#ifdef __PS3__
#include "C4JSpursJob.h"
@@ -35,6 +36,14 @@ using namespace std;
class LevelRenderer : public LevelListener
{
friend class Chunk;
private:
static ResourceLocation MOON_LOCATION;
static ResourceLocation MOON_PHASES_LOCATION;
static ResourceLocation SUN_LOCATION;
static ResourceLocation CLOUDS_LOCATION;
static ResourceLocation END_SKY_LOCATION;
public:
static const int CHUNK_XZSIZE = 16;
#ifdef _LARGE_WORLDS
@@ -71,7 +80,7 @@ public:
private:
void resortChunks(int xc, int yc, int zc);
public:
int render(shared_ptr<Mob> player, int layer, double alpha, bool updateChunks);
int render(shared_ptr<LivingEntity> player, int layer, double alpha, bool updateChunks);
private:
int renderChunks(int from, int to, int layer, double alpha);
public:
@@ -89,7 +98,7 @@ public:
public:
void renderHit(shared_ptr<Player> player, HitResult *h, int mode, shared_ptr<ItemInstance> inventoryItem, float a);
void renderDestroyAnimation(Tesselator *t, shared_ptr<Player> player, float a);
void renderHitOutline(shared_ptr<Player> player, HitResult *h, int mode, shared_ptr<ItemInstance> inventoryItem, float a);
void renderHitOutline(shared_ptr<Player> player, HitResult *h, int mode, float a);
void render(AABB *b);
void setDirty(int x0, int y0, int z0, int x1, int y1, int z1, Level *level); // 4J - added level param
void tileChanged(int x, int y, int z);
@@ -107,6 +116,7 @@ public:
void playStreamingMusic(const wstring& name, int x, int y, int z);
void playSound(int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
void playSound(shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
void playSoundExceptPlayer(shared_ptr<Player> player, int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
void addParticle(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added
shared_ptr<Particle> addParticleInternal(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added
void entityAdded(shared_ptr<Entity> entity);
@@ -114,6 +124,7 @@ public:
void playerRemoved(shared_ptr<Entity> entity) {} // 4J added - for when a player is removed from the level's player array, not just the entity storage
void skyColorChanged();
void clear();
void globalLevelEvent(int type, int sourceX, int sourceY, int sourceZ, int data);
void levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data);
void destroyTileProgress(int id, int x, int y, int z, int progress);
void registerTextures(IconRegister *iconRegister);
@@ -274,4 +285,6 @@ public:
CRITICAL_SECTION m_csChunkFlags;
#endif
void nonStackDirtyChunksAdded();
int checkAllPresentChunks(bool *faultFound); // 4J - added for testing
};