feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -4,6 +4,9 @@
#include "Textures.h"
#include "Tesselator.h"
#include "Lighting.h"
#include "ResourceLocation.h"
ResourceLocation HugeExplosionParticle::EXPLOSION_LOCATION = ResourceLocation(TN_MISC_EXPLOSION);
HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0)
{
@@ -29,7 +32,7 @@ void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, f
{
int tex = (int) ((life + a) * 15 / lifeTime);
if (tex > 15) return;
textures->bindTexture(TN_MISC_EXPLOSION); // 4J was "/misc/explosion.png"
textures->bindTexture(&EXPLOSION_LOCATION);
float u0 = (tex % 4) / 4.0f;
float u1 = u0 + 0.999f / 4.0f;