feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -4,6 +4,9 @@
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#include "Textures.h"
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#include "Tesselator.h"
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#include "Lighting.h"
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#include "ResourceLocation.h"
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ResourceLocation HugeExplosionParticle::EXPLOSION_LOCATION = ResourceLocation(TN_MISC_EXPLOSION);
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HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0)
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{
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@@ -29,7 +32,7 @@ void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, f
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{
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int tex = (int) ((life + a) * 15 / lifeTime);
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if (tex > 15) return;
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textures->bindTexture(TN_MISC_EXPLOSION); // 4J was "/misc/explosion.png"
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textures->bindTexture(&EXPLOSION_LOCATION);
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float u0 = (tex % 4) / 4.0f;
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float u1 = u0 + 0.999f / 4.0f;
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