feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,6 +1,9 @@
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#pragma once
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#include "ResourceLocation.h"
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#include "GuiComponent.h"
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#include "GuiMessage.h"
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#include "ResourceLocation.h"
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class Random;
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class Minecraft;
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class ItemRenderer;
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@@ -8,21 +11,22 @@ class ItemRenderer;
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class Gui : public GuiComponent
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{
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private:
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static ResourceLocation PUMPKIN_BLUR_LOCATION;
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// 4J-PB - this doesn't account for the safe zone, and the indent applied to messages
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//static const int MAX_MESSAGE_WIDTH = 320;
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static const int m_iMaxMessageWidth = 280;
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static ItemRenderer *itemRenderer;
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vector<GuiMessage> guiMessages[XUSER_MAX_COUNT];
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Random *random;
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static ItemRenderer *itemRenderer;
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vector<GuiMessage> guiMessages[XUSER_MAX_COUNT];
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Random *random;
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Minecraft *minecraft;
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Minecraft *minecraft;
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public:
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wstring selectedName;
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private:
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int tickCount;
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wstring overlayMessageString;
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int overlayMessageTime;
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bool animateOverlayMessageColor;
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wstring overlayMessageString;
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int overlayMessageTime;
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bool animateOverlayMessageColor;
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// 4J Added
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float lastTickA;
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@@ -33,26 +37,26 @@ public:
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float progress;
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// private DecimalFormat df = new DecimalFormat("##.00");
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// private DecimalFormat df = new DecimalFormat("##.00");
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public:
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Gui(Minecraft *minecraft);
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void render(float a, bool mouseFree, int xMouse, int yMouse);
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float tbr;
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void render(float a, bool mouseFree, int xMouse, int yMouse);
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float tbr;
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private:
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//void renderBossHealth(void);
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void renderPumpkin(int w, int h);
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void renderVignette(float br, int w, int h);
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void renderTp(float br, int w, int h);
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void renderSlot(int slot, int x, int y, float a);
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void renderVignette(float br, int w, int h);
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void renderTp(float br, int w, int h);
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void renderSlot(int slot, int x, int y, float a);
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public:
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void tick();
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void clearMessages(int iPad=-1);
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void addMessage(const wstring& string, int iPad,bool bIsDeathMessage=false);
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void setNowPlaying(const wstring& string);
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void displayClientMessage(int messageId, int iPad);
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void clearMessages(int iPad=-1);
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void addMessage(const wstring& string, int iPad,bool bIsDeathMessage=false);
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void setNowPlaying(const wstring& string);
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void displayClientMessage(int messageId, int iPad);
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// 4J Added
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DWORD getMessagesCount(int iPad) { return (int)guiMessages[iPad].size(); }
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