feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -3,11 +3,14 @@
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#include "GhastModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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ResourceLocation GhastRenderer::GHAST_LOCATION = ResourceLocation(TN_MOB_GHAST);
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ResourceLocation GhastRenderer::GHAST_SHOOTING_LOCATION = ResourceLocation(TN_MOB_GHAST_FIRE);
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GhastRenderer::GhastRenderer() : MobRenderer(new GhastModel(), 0.5f)
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{
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}
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void GhastRenderer::scale(shared_ptr<Mob> mob, float a)
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void GhastRenderer::scale(shared_ptr<LivingEntity> mob, float a)
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{
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shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
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@@ -18,4 +21,16 @@ void GhastRenderer::scale(shared_ptr<Mob> mob, float a)
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float hs = (8+1/ss)/2;
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glScalef(hs, s, hs);
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glColor4f(1, 1, 1, 1);
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}
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ResourceLocation *GhastRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
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if (ghast->isCharging())
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{
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return &GHAST_SHOOTING_LOCATION;
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}
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return &GHAST_LOCATION;
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}
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