feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -34,7 +34,7 @@ GhastModel::GhastModel() : Model()
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}
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}
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void GhastModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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void GhastModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length
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{
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@@ -44,7 +44,7 @@ void GhastModel::setupAnim(float time, float r, float bob, float yRot, float xRo
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void GhastModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale);
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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glPushMatrix();
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glTranslatef(0, .6f, 0);
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