feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,12 +3,13 @@
#include "Font.h"
#include "Options.h"
#include "Tesselator.h"
#include "ResourceLocation.h"
#include "..\Minecraft.World\IntBuffer.h"
#include "..\Minecraft.World\net.minecraft.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "..\Minecraft.World\Random.h"
Font::Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, TEXTURE_NAME textureName, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[]/* = nullptr */) : textures(textures)
Font::Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[]/* = nullptr */) : textures(textures)
{
int charC = cols * rows; // Number of characters in the font
@@ -26,7 +27,7 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
m_rows = rows;
m_charWidth = charWidth;
m_charHeight = charHeight;
m_textureName = textureName;
m_textureLocation = textureLocation;
// Build character map
if (charMap != NULL)
@@ -40,7 +41,7 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
random = new Random();
// Load the image
BufferedImage *img = textures->readImage(m_textureName, name);
BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
/* - 4J - TODO
try {
@@ -195,7 +196,7 @@ wstring Font::reorderBidi(const wstring &str)
void Font::draw(const wstring &str, bool dropShadow)
{
// Bind the texture
textures->bindTexture(m_textureName);
textures->bindTexture(m_textureLocation);
bool noise = false;
wstring cleanStr = sanitize(str);