feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "FireballRenderer.h"
#include "EntityRenderDispatcher.h"
#include "TextureAtlas.h"
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
@@ -25,7 +26,7 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glScalef(s / 1.0f, s / 1.0f, s / 1.0f);
Icon *icon = Item::fireball->getIcon(fireball->GetType()==eTYPE_DRAGON_FIREBALL?1:0);//14 + 2 * 16;
MemSect(31);
bindTexture(TN_GUI_ITEMS); // 4J was L"/gui/items.png"
bindTexture(fireball);
MemSect(0);
Tesselator *t = Tesselator::getInstance();
@@ -65,7 +66,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
float s = e->bbWidth * 1.4f;
glScalef(s, s, s);
MemSect(31);
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
bindTexture(&TextureAtlas::LOCATION_BLOCKS);
MemSect(0);
Tesselator *t = Tesselator::getInstance();
@@ -106,4 +107,9 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
t->end();
glPopMatrix();
glEnable(GL_LIGHTING);
}
ResourceLocation *FireballRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &TextureAtlas::LOCATION_ITEMS;
}