feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -8,17 +8,14 @@
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#include "..\Minecraft.World\Mth.h"
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#include "..\Minecraft.World\JavaMath.h"
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ResourceLocation ExperienceOrbRenderer::XP_ORB_LOCATION = ResourceLocation(TN_ITEM_EXPERIENCE_ORB);
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ExperienceOrbRenderer::ExperienceOrbRenderer()
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{
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// 4J In class Java initialisors
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tileRenderer = new TileRenderer();
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setColor = true;
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this->shadowRadius = 0.15f;
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this->shadowStrength = 0.75f;
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shadowRadius = 0.15f;
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shadowStrength = 0.75f;
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}
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void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y, double z, float rot, float a)
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{
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shared_ptr<ExperienceOrb> orb = dynamic_pointer_cast<ExperienceOrb>(_orb);
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@@ -26,8 +23,7 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y,
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glTranslatef((float) x, (float) y, (float) z);
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int icon = orb->getIcon();
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bindTexture(TN_ITEM_EXPERIENCE_ORB); // 4J was L"/item/xporb.png"
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Tesselator *t = Tesselator::getInstance();
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bindTexture(orb); // 4J was L"/item/xporb.png"
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float u0 = ((icon % 4) * 16 + 0) / 64.0f;
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float u1 = ((icon % 4) * 16 + 16) / 64.0f;
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@@ -62,6 +58,7 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y,
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glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
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float s = 0.3f;
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glScalef(s, s, s);
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->color(col, 128);
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t->normal(0, 1, 0);
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@@ -76,6 +73,11 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y,
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glPopMatrix();
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}
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ResourceLocation *ExperienceOrbRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &XP_ORB_LOCATION;
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}
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void ExperienceOrbRenderer::blit(int x, int y, int sx, int sy, int w, int h)
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{
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float blitOffset = 0;
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