feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -26,7 +26,8 @@ public:
Textures *textures;
ItemInHandRenderer *itemInHandRenderer;
Level *level;
shared_ptr<Mob> cameraEntity;
shared_ptr<LivingEntity> cameraEntity;
shared_ptr<LivingEntity> crosshairPickMob;
float playerRotY;
float playerRotX;
Options *options;
@@ -36,14 +37,19 @@ public:
private:
EntityRenderDispatcher();
public:
EntityRenderer *getRenderer(eINSTANCEOF e);
EntityRenderer *getRenderer(shared_ptr<Entity> e);
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, Options *options, float a);
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, shared_ptr<LivingEntity> crosshairPickMob, Options *options, float a);
void render(shared_ptr<Entity> entity, float a);
void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
void setLevel(Level *level);
double distanceToSqr(double x, double y, double z);
Font *getFont();
void registerTerrainTextures(IconRegister *iconRegister);
private:
void renderHitbox(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
};